Author Topic: EA shutting down NWN1 & NWN2 30th of June  (Read 1421 times)

Legacy_virusman

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EA shutting down NWN1 & NWN2 30th of June
« Reply #15 on: June 19, 2014, 06:57:53 pm »


               

June 30th section has a link that leads here: http://www.ea.com/ne...sted-on-gamespy explaining that it has everything to do with Gamespy.


But you may be right, they may shut down master server as well. I still think it's unlikely, but I'll try to find a solution before that date.



               
               

               
            

Legacy_Shadooow

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EA shutting down NWN1 & NWN2 30th of June
« Reply #16 on: July 04, 2014, 03:34:09 pm »


               

Seems the masterserver still works for the premium module authentication. (See here.)



               
               

               
            

Legacy_Carcerian

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EA shutting down NWN1 & NWN2 30th of June
« Reply #17 on: July 04, 2014, 07:17:02 pm »


               

Yup '<img'>


 


vyxy0w.png


 


(Infinite Dungeons Lobby)



               
               

               
            

Legacy_MagicalMaster

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EA shutting down NWN1 & NWN2 30th of June
« Reply #18 on: July 04, 2014, 07:30:20 pm »


               

Note that you apparently cannot have your hosts file edited for Skywing's listing AND play Infinite Dungeons/Pirates/Witch's.  Can make a copy of the edited hosts and swap them as needed, though.



               
               

               
            

Legacy_Carcerian

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EA shutting down NWN1 & NWN2 30th of June
« Reply #19 on: July 05, 2014, 02:38:51 am »


               


Note that you apparently cannot have your hosts file edited for Skywing's listing AND play Infinite Dungeons/Pirates/Witch's.  Can make a copy of the edited hosts and swap them as needed, though.




 


You don't need to modify hosts unless you are a server who needs to report back to the master server for status updates,


for online play players just need to use the client X / loader and the skywing dll to replace master server.


 


Currently i can log on pws just fine with the new dll and play still play premiums, both verifying far faster than old gamespy ever did.


The only hosts change i have is for the new IGN vault dns.


               
               

               
            

Legacy_MagicalMaster

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EA shutting down NWN1 & NWN2 30th of June
« Reply #20 on: July 05, 2014, 02:53:01 am »


               

If you want to host a multiplayer game that others can see without direct connect you need to modify hosts, regardless if it's a campaign or server.  That's why people would edit theirs, for example.


 


But yes, unless you specifically want to host a game AND have it visible then you don't need to touch hosts for skywing's thing.



               
               

               
            

Legacy_Lord Sullivan

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EA shutting down NWN1 & NWN2 30th of June
« Reply #21 on: July 05, 2014, 04:10:15 am »


               

Exellent news! Hey does anyone know if the "Ping" feature actually works when using "NWNCX_Startup"? Because ALL the servers I see in the lists/cathegories are at 75 ping... not complaining but shouldn't there a be a randomness/fluctuation between different servers? Can everyone have awesome connection speeds?


Just curious.


               
               

               
            

Legacy_virusman

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EA shutting down NWN1 & NWN2 30th of June
« Reply #22 on: July 05, 2014, 06:48:20 pm »


               

Yes, ping doesn't work with nwncx_serverlist.



               
               

               
            

Legacy_Lord Sullivan

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EA shutting down NWN1 & NWN2 30th of June
« Reply #23 on: July 05, 2014, 09:35:42 pm »


               

Ah I see, that explains it, thanks.