Author Topic: Multiserver player records  (Read 519 times)

Legacy_Shadooow

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Multiserver player records
« on: April 25, 2014, 03:12:37 pm »


               

This is something im thinking about for a long time, probably since there was the discussion about a multiPW and Foundation, which I cannot support as it has too many issues.


 


We have a dozens of PWs which except few are dying. Zero - 5ppls playerbases and builders are not willing to cooperate and build PW ín team instead we have a dozens of experts each maing his own PW with his own ideas and insight. This is not wrong, im just stating facts - afterall I am one of those builders myself hehe.


 


Also, there is probably no way of bringing more peoples into this game. The engine is not built for this - anyone who played on sinfar knows the megalags you get in the city where dozens of other players are rendered to you. I believe thats also why HG detached to multi server system (although later it became a feature of a diablo-style "runs"). Neither it allows a truly "sandbox" PW like Minecraft despite all those builders claims their worlds are like that.


 


So what can we do about it? One idea that Sinfar is propagating is connecting multiple servers into one megaserver. Im against this idea because each server has different environment and different rules and if your PW has a custom feats/classes/spells and highly modified standard spells its not possible to merge without giving up of this. And even if it would be possible, due to the different levelup progression, equipment and craft styles running back and forth between two different-but-merged worlds would cause nothing but an exploits. Equipment too expensive on this world? no problem ill go with ship to worldB and buy it there where equipment is cheaper but monsters tougher.


 


Thus my proposal is different. Lets reward playing on multiple servers! Lets make a database of player records from all server hes visited. It could be also rewarded with some NWN points or whatever you call it.


 


Joining an server the player havent joined last 24 hours - 1point.


Spending 1 hour on any server - 2 points.


 


These two could be tracked automatically via the new MS/gamespy replacement Im I correct?


 


Other things would be server specific and tracked on their server and sent do the high level server (the one with MS replacement?) once per day.


 


A player portfolios would have to be created on some web - new vault would be ideal for this. What I do imagine is something like this.


 


---------------------------------------------------------------------------------------------------------------


player name: Shadooow


points obtained: 1000


hours played: 666


servers visited: 20


-----------------------


Specific server achievements:


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Arkhalia:


server-specific points obtained: 1000


hours played: 850


number of characters: 10


highest level reached: 41


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Higher grounds:


server-specific points obtained: 100


hours played: 30


number of characters: 2


highest level reached: 42


gold in bank: 10mil


immortality reached: yes


etc.


------------------------


The Three towns


server-specific points obtained: 200


hours played: 250


number of characters: 5


highest level reached: 25


etc.


------------------------


etc.


 


 


Or maybe a generic points should be a sum of points from all servers the player played, so that cheaters and grifiers wont have positive points only for the loggin in into multiple servers... Whatever.


 


Now, how to implement this. A high-level server such as the MS replecement could track some of this (though I am not sure whether it could track number of hours), but there is problem with need of the NWNCX to get tracked, so probably it could be just a sum of all server datas. Obviously, each server would have to join this project and track these stats into high-level database driven by new vault or MS replacement (a little problem with non NWNX worlds as well). But since this would be a benefit for all I dont think its a problem. Even when this is more for the action style players, I think even roleplay servers could benefit from this. Its definitely doable, but we also need some kind of system like this: http://ut2004stats.e...?stats=rankings where would be some kind of montly best of records (or given the number of players in nwn only one ladder table points sorted), player list, player search and possibility to open each player and look on his records in detail.


 


Also singleplayer tracking would be nice, but that would be possible probably only though LAN game and NWNCX where MS replacement could track it. One idea could be an codeword that player would get at the end of a SP module that he could enter in the player page that would check the codeword and in case of match would added the SP module in the player portfolio - of course this would be highly cheating vulnerable but who cares? I mean who would want do that? opened the module digg up in conversations or scripts to get codeword without playing? Extremely despicable behavior imo.



               
               

               
            

Legacy_Shadooow

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Multiserver player records
« Reply #1 on: April 29, 2014, 09:06:02 pm »


               

No response '<img'> .


 


Too extravagant? Too hardcore? '<img'>



               
               

               
            

Legacy_MrZork

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Multiserver player records
« Reply #2 on: May 01, 2014, 01:55:38 am »


               

Sorry I saw this earlier and scanned it and didn't feel I was clear on the concept or motivation. I guess I am not sure what specific problem you are trying to address or feature you are trying to add. In other words, why do I want my playing habits tracked? What incentive to PWs have to encourage players to visit other PWs?



               
               

               
            

Legacy_Fester Pot

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Multiserver player records
« Reply #3 on: May 01, 2014, 03:01:36 pm »


               

What can I buy with all these points I would accumulate?


 


FP!



               
               

               
            

Legacy_Shadooow

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Multiserver player records
« Reply #4 on: May 01, 2014, 03:52:03 pm »


               


why do I want my playing habits tracked?




Okay, if you do not do that already, then you probably dont want to. I know that several PWs doing this, even those that are in roleplay category (although only those without hardcore enforcements). I though that purpose of this will be clear to anyone - players can compete with each other in several categories that you will track - richest person? biggest boss killer? I dont know - thats up to you.


 


Adiitionally, if you are not tracking players statistics yet then you probably don't realise what gain it has for a Dungeon Masters. They can easily see what dungeons are most visited, how many times each player relogged (which indicates abuse), who spent how many time in game etc. Thats probably the main point of tracking stats at all. But by publicing them you can encourage some players to more events.


 



 


What incentive to PWs have to encourage players to visit other PWs?



Well this is sort of what must be supported by PWs or players itself. Because this global tracking is not doing that alone.


 


An idea of mine is a cross PW competition for an action players of getting maximum level there for example. It would be a chance to visit dying servers with currently 0 players and have a fun. But certainly you can call anything else such as if you find crown of immortality on a HG, you get extra +1ab/caster level on your server and vice versa. Not sure what events would fit roleplay servers though. //Of course this can be done without all of this if your PW get agreement with Funky's, but it would be much easier and could be done without any administration behind once this gets up and running.


 



 


What can I buy with all these points I would accumulate?



Glory '<img'> .


 


Well, I havent though of buying anything with them. It should be something like vault karma points which are in essence useless for majority of posters. Yet few peoples like them and they are encouraged by them, so why not?


 


Although, having these points as a currency is not that bad idea. I think something like this is working on an Ubisoft game laucher? You get points for playing games you can spent for some craps? Not bad idea, but what would player could buy in a no-charge community? ':huh:' A vault user banner/icon? An item in some pvp arena style module?