Human
Lawful Good
Paladin(11)/Harper Scout(4)/Champion of Torm(5)
STARTING STATS:
STR - 14
DEX - 10
CON - 10
WIS - 15
INT - 10
CHA - 16
ENDING STATS
STR - 14
DEX - 10
CON - 10
WIS - 16
INT - 10
CHA - 20
BASIC STATS:
Hitpoints: 186
Skillpoints: 77
Saving Throws (Fortitude/Will/Reflex):
19/20/18
Saving Throw Bonus: Spells: (Up to) +19
(See below)
BAB: 19
AB (max, naked): 22 (melee), 19
(ranged)
Spell Casting: Paladin(3)
LEVELING GUIDE:
1- Paladin(1) {Divine Grace, Divine
Health, Lay of Hands} Power Attack, Iron Will
2- Paladin(2) {Aura of Courage, Smite Evil}
3- Paladin(3) {Remove Disease, Turn Undead} Divine Might
4- Paladin(4)
5- Paladin(5)
6- Paladin(6) Alertness
7- Paladin(7)
8- Paladin(
9- Harper Scout(1) {Bardic Knowledge} Weapon Focus: (Warhammer*), Favored Enemy: Undeads
10- Champion of Torm(1)
11- Champion of Torm(2) {Sacred Defence} Cleave
12- Paladin(9) Divine Shield
13- Harper Scout(2) {Deneir's Eye, Sleep}
14- Champion of Torm(3)
15- Paladin(10) Extra Turning
16- Harper Scout(3) {Cat's Grace, Tymora's Smile}
17- Harper Scout(4) {Eagle's Splendor, Lliira's Heart}
18- Paladin(11) Extend Spell
19- Champion of Torm(4) Improved Critical (Warhammer*)
20- Champion of Torm(5) {Divine Wrath}
*Weapon subject to change. Advice?
SKILLS:
Discipline(12), Lore(6), Persuade(21), Search(4), Tumble(20), Save(10)*
1- Discipline(4), Lore(4), Persuade(4)
2- Lore(1), Persuade(1)
3- Lore(1), Persuade(1), Search(1)
4- Persuade(1), Search(1)
5- Persuade(1), Search(1)
6- Persuade(1), Search(1)
7- Persuade(1)
8- Persuade(1)
9- Persuade(1), Tumble(5), Save(3)*
10- Save(6)*
11- Save(9)*
12- Persuade(3), Save(9)*
13- Persuade(1), Tumble(5), Save(
*
14- Save(11)*
15- Persuade(2), Save(12)*
16- Persuade(1), Tumble(5), Save(11)*
17- Persuade(1), Tumble(5), Save(10)*
18- Persuade(1), Discipline(2), Save(10)*
19- Discipline(3), Save(10)*
20- Discipline(3), Save(10)*
*I have no idea whether I want thesepoints in Discipline or Listen. Help?
Starting from the top: Human for the skill points an essential extra feat, and Lawful Good because Paladin (I'm not going to RP an evil Paladin... this time).
At Paladin level 11 (with 16 WIS) I get a third level spell slot. I'll mostly use this for Extended Eagle's Splendor. Harper Scout 4 gives me a cast of Eagle's Splendor that stacks with the Paladins. Champion of Torm gives me Divine Wrath, along with some nice feats, Sacred Defence II, and second uses of Smite Evil/Lay on Hands.
While I'm saddened by the low Con of this build. However, to get a 3rd level spell at 11, I need at least 16 WIS, I need 10 INT for skill points (I wouldn't go below 9 any way), I don't want a negative AC modifier from less than 10 DEX, and I don't want and I'm not willing to sacrifice STR or CHA to get it. Hopefully, with careful play, this should be a non-issue.
In my current game of NWN, the first I've ever played past the opening parts of Chapter 1 (Done the Prelude a lot in comparison...), I'm running a Paladin 19/Cleric 1 (Sun/War domains, and wishing I'd gone Sun/Strength). I've enjoyed the experience, but, now that I've played a little Paladin, and begin to figure out how the class plays, I felt I could do much better.
This build focuses on the synergy between Paladin and Harper Scout, to increase CHA insane levels for Divine Might and Shield, while getting extra feats and Divine Might from Champion of Torm. In a perfect roll, at level 20, this character should have a +5 CHA modifier base, +5 from two perfect Eagle's Splendor rolls, +4 from Aura of Glory, plus whatever CHA bonuses (if any) I can get from my gear. Unarmed, with a damage roll of 1, I'd hit for at least 15 if you only include my CHA modifier from Divine Might, and that doesn't include my STR modifier, especially after buffed by Bull's Strength, or any other buffs, such as Bless or Divine Wrath.
That being said, I want to use a bludgeon weapon as my main, due to disliking losing damage to undead, and, since I can't spare a feat for Exotic Weapons, it leaves me with much to be desired as far as blunt weapons go. I've heard there are enemies with resistances to bludgeon weapons though, and, if there is a weapon type that never gets resisted, I'd love to know (I value consistency over raw damage). As an aside, why can't there be a non-exotic 2-Handed blunt weapon that doesn't look terrible? I'm looking at you Heavy Flail.
I don't know if I have too many points in Persuade for the OC (what is the highest Persuade check?). I also don't know if 10 points in Listen would help me enough to justify picking it over Discipline. I feel that, with proper gear, I can effectively ignore Discipline, but I don't know where I'd rather have those points outside of Listen.
Seeing as I'm trying to get all my abilities as soon as possible (if I wait until 20, then the campaign will likely already be over), I realize the levels I take things could probably be much better. I'd love any advice on the matter you can give, and any problems that stand out with the character. Thank you for your time.
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Modifié par Integrity, 01 octobre 2013 - 07:59 .