I generally operate on my Polish copy of NWN, but I'm making the module in two languages - Polish and English. That goes for conversations, descriptions, names... pretty much everything.
Just a moment ago I made a conversation (also bilingual) that is supposed to be a bit different for drow characters, that is, if the character is an elf and of "drow" subrace.
To test it, I made a new character just like that ("drow" is the same in Polish as in English), but when I talked to any NPC, the conversations were in English, even though the character was both created and played in the Polish version.
That was the case only for conversations - when I, for example, looked at descriptions of NPCs, they were Polish.
Now I'm pretty confused. Was it my character's subrace (which might have been interpreted as an English race, since "drow" is the same in both languages) that caused the game to "think" it should use English conversation version?
But even if that's so, why were only conversations in English and not anything else?
Finally, what can I do to make drow playable "in Polish" in that case?
All this time I've thought that in multilingual modules the language is determined by installed NWN's language, but it seems not to be the case.
Thanks.
Modifié par Grani, 14 septembre 2013 - 08:48 .