HipMaestro wrote...
Trying to grasp the scope discussed here, so far...
Funky's
suggestion addresses the ability to generate uti versions of the data
found within a list of bics using a loop procedure of sorts, at least
that is my rough interpretation. The main hurdle for me is making sure
all the necessary components are installed to process a letoscript file.
Still working on this. (Funky, plz chk ur mesg center for some
peripheral guidance by me regarding letoscript.)
I accepted the friend request, but I see no messages. The thread I mention
in the Scripting forum, linked
here,
explains every step in installing all that you need to run letoscript
files using Moneo.
The alternative WhiZard proposes
seems actually less involved although there is an issue of populating
some default fields like event scripts, appearance, description, CR...
essentially all values that are not normally associated with a PC
profile (bic). I would expect that saving the DB object would need to
be interrupted (or redirected temporarilty) to a file that contains the
default values while those fields are filled in. The procedure itself
would likely be: load a module with the conversion-intended PC, run the
conversion script, then quit, possibly rename the resultant object (not
sure if the object created uses an existing ID or a default name),
reload module with the next bic, and then rinse and repeat until the
entire local vault has been converted. Am I even close to the basic
mechanics of this alternative? Would the resultant DB object be a uti
or some other file format?
Actually, that way seems a LOT more
involved, though my way means puzzling a few things out up front. It
also doesn't really do what you were asking, and I didn't read Whiz as
actually suggesting it.
Some other clarifications. Most bioware
file formats are variations on gff files (for generic file format, or
general, I forget). utis are for items, not creatures, those are stored
in utcs. I think of the 'ut' as universal template, like a resref,
though I forget if that's what it actually stands for. The i at the end
of uti is for item, however, the c in utc for creatures, p in utp for
placeable, t in utt for trigger, w in utw for waypoint, and so on - that
may help you to remember.
Maybe you should tell us why you want to do what you asked how to do - it's a little hard to tell if a database-based approach would even work for you.
Funky