jhubsch wrote...
One of them even IS for Champion of Torm progression, but I don't really know what that means or entails; when I click it, then Configure Packages, no Skills are selected and I still have 12 Skill Points to spend. This happens no matter which I choose when I click Configure Package.
Choosing "Configure Package" indicates you're going to make a custom package instead of accepting one of the default packages. Note that you should always do so, meaning you made a good choice.
jhubsch wrote...
As you can see, the Skills I am recommended to use throughout the entirety of my play are Discipline, Persuade, Search, and Tumble. I understand the first two, but the last two confuse me.
As mentioned, every 5 raw points of Tumble gives +1 AC, which makes it insanely good for any character wanting high AC. Search does seem odd, though.
jhubsch wrote...
I am curious about this, since I don't want to screw myself over (there's no skill reset, right?) and end up weak or unable to get Champion of Torm, either.
Champion of Torm doesn't depend on skills at all, simply non-evil, enough base attack, and weapon focus in a melee weapon.
jhubsch wrote...
Anyway, I get the vibe that the whole Package thing was added after this guide I chose was written, and so I'm hoping to get a bit of advice proceeding forward, both in a Paladin/CoT build path, as well as what to do at character creation with my 12 starting skill points.
I think packages have always existed, they've always just been ignored for being terrible.
This might sound strange to you, but Tumble is the main skill that matters for you, combat wise. If this character is only for the original campaigns, you can go with Tumble/Persuade and then a third skill of your choice - nothing really uses attacks that require Discipline. Spellcraft would help increase your saving throws further.
The main choice you need to make is whether to be a strength focused paladin or charisma focused paladin - that build is charisma focused, so it gets better special abilities (saving throws, Divine Shield, Divine Might) while a strength paladin gets higher attack bonus and a permanent damage bonus.