unclejoe1917 wrote...
That's interesting what you say about the Appraise skill. I've obviously noticed that you get a favorable/neutral/unfavorable rating. Does it get even more specific than that? Are there degrees of favorable based on how well you pass the skill check?
It's an opposed skill check vs. the merchant with the merchant's skill a minimum of 1 regardless of other "influences", like being subjected to a charm or dominate spell. The sell cost can range from a max of +30% (expensive) to -30% (cheap) of the item value depending on the difference with a d10 roll. So the random values will always vary in increments of 10%. With the potential of spell effects on merchants, arcanists & UMD users alike (like assassins with an appropriate scroll) can obtain better opposed check results than even those with classed skill levels with high charisma who possess no spellcasting ability. The report onscreen refers to either neutral (check result tie), unfavorable, (merchant wins check) or favorable (PC wins check). In any case, the same percentage applies to both selling and buying. Once it has been established, it stays in place for all deals with that merchant until your PC's Appraise skill increases.
I don't really even know what I mean by crafting TBH. In all the times
I have played these campaigns, I have never tried crafting a single
item, not even a common dagger. I was thinking the OC would be hard
because of lack of access to hench inventory, so maybe Hordes or SoU is
a better choice. My only thoughts on crafting were that It would be one
more way to supply my henchman and myself or to raise more cash by
selling crafted items.
I'm not positive (having crafted weapons & armor very seldom and only in environments that did not offer them in stores and forced crafting to survive), but I would think that crafting items for sale to vendors would not be a cost-effective endeavor since you would need to find the components or purchase them and then the crafting skill costs GP to activate. Unless you would use the Continual Flame exploit... but in that case you could use plain mundane items from stores. Problem with crafting is that it can't create a
magical item which means stores and drops usually will be better that what you can craft. In ALL the campaigns, except for trap components provided in SoU & HotU, weapon.armor craftying is limitied to appearance changes only since construction components are unavailable (IIRC a few components drop in HotU but whether they can used for crafting is anyone's guess).
Not to throw cold water on your plan, but...
...you might actually be better off poking around the Vault for a module that is scripted more towards the kind of RPing you are interested in... one that utilizes all the elements of your RP idea better. Or canvassing the "Modules" subforum, describing exactly what you have furnished here. Just a suggestion, mind you. BTW, Bluff is not used in the campaigns either, for what that is worth.