Author Topic: an open source reimplementation of the Aurora Engine  (Read 838 times)

Legacy_Empyre65

  • Hero Member
  • *****
  • Posts: 662
  • Karma: +0/-0
an open source reimplementation of the Aurora Engine
« Reply #15 on: August 15, 2012, 11:14:15 am »


               

slowdive.fan wrote...

Keep in mind that this has already been done for previous d&d game engines (dungeon craft - gold box, GemRB - Infinity Engine) and neither of them have received a cease and desist (as far as I can tell). It is very hard to copyright a rules system (just the documents, art assets, etc.).

Are you saying that those earlier D&D games have had their source code released, including the D$D rules embedded in them, or did I misunderstand?
               
               

               
            

Legacy_slowdive.fan

  • Newbie
  • *
  • Posts: 8
  • Karma: +0/-0
an open source reimplementation of the Aurora Engine
« Reply #16 on: August 15, 2012, 05:14:37 pm »


               I seriously doubt that the source code was released. That would be to risky legally with no real reward for a dev. Plus the devs may have some cool tricks of the trade that they don't want to just give out to everyone. I'm sure someone just recreated all the functionality of the engine with their own code. I can see why a developer wouldn't want to give our their source code, but also not care if someone created their own code that recreates their engine.
               
               

               
            

Legacy_kamal_

  • Sr. Member
  • ****
  • Posts: 347
  • Karma: +0/-0
an open source reimplementation of the Aurora Engine
« Reply #17 on: August 15, 2012, 10:50:08 pm »


               The source code to those games was not released. The people behind dungeon craft and GemRB developed the engines.