It's not difficult to script a way (item, player tool, or feat) for this to work. It's harder to import it into a module which doesn't have it.
For example,
I could make a script in 30 seconds that would make all of your henchmen, summons, animal companions, etc go and attack a target you designate. It would work in any situation where you had access to, say, player tool 1.
But you'd need player tool 1 AND the script active in the module to work. Or an item and the script. Or a custom feat and the script. Etc.
So if you really wanted, I could work up a script and an item to go along with it. You could import it into any module with tag based scripting and it should work reasonably well.
...but you'd still have to edit the module
I don't know much about overrides, so it might be able to force the script into the module that way, but you'd still need a trigger mechanism. Can an override alter the feats.2da and grant player tools or a custom feat to trigger the script with?
Modifié par MagicalMaster, 10 août 2012 - 10:29 .