Author Topic: AB question  (Read 843 times)

Legacy_Fester Pot

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AB question
« on: May 03, 2012, 07:49:11 pm »


               As one gains higher levels, I've noticed AB adds up.

My question is, as a Fighter, why does the AB look like +14/+10/+4?

I don't want three attacks. How do I make it so when playing in the OC, the AB is just added up?

So my AB would be +28 with just one attack? Because really, that's all I want as a fighter. No point in swinging my weapon at AB +4!

Thanks,

FP!
               
               

               
            

Legacy_HipMaestro

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AB question
« Reply #1 on: May 03, 2012, 08:00:48 pm »


               Those are just the gradual AB penalties with subsequent attacks per round.  Actually, it should be something more like +15/+10/+5 or +15/+12/+9 for monk progression.

The only way I know to minimize APR is to use a casting class pre-epic.  With a BAB of 10, you'll only get 2 APR (BAB of 11 yields 3 APR) so the progression would be +15/+10 (per your example) for a fighter starting out at level 21.

Don't forget about factors like Haste, Divine Power, etc. that produce a full AB extra attack.  However, with multiple extra attacks, the same progression applies (like +15/+10/+5/+15/+10, for example.)

There is no way to consolidate all attacks into a single one AFAIK.  When you think about it, especially with the possibility of up to 12 APR, a standard monk progression would yield a combined AB of like +400 or something ridiculous like that if you were able to consolidate all the potential ABs into a single attack.

And what if you roll a 1? *lol*  Regardless of how low the AB is, you can still roll a 20 autohit on any attack and can still get a critial hit on each/any of them. Higher APR = better chance of success.
               
               

               


                     Modifié par HipMaestro, 03 mai 2012 - 07:15 .
                     
                  


            

Legacy_Shadooow

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AB question
« Reply #2 on: May 03, 2012, 08:41:00 pm »


               From builder perspective:
BAB gained pre-epic controlls APR, additionals attacks are at: 6/11/16/21
and you can controll pre-epic BAB for each class (cls_atk_X.2DA)so its possible to modify fighter to attain 21bab at lvl 20 which gives him fifth attack or to give all classes only 5BAB which gives them only 1 APR (except monk that gets second apr at BAB of 4).
And you can controll BAB gained on epic levels in epicattacks.2da. For example I have used the epic levels BAB to give each character 50BAB at lvl 21 and then I applied to them decrease attack effect that corrected the BAB to correct value. This allowed me to create attack bonuses that wasn't count into +20cap.
               
               

               
            

Legacy__Guile

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AB question
« Reply #3 on: May 17, 2012, 04:33:07 pm »


               You would need to do 2 things essentially...

Change the Attack 2das to set them to only give like 1-5 AB....MAX....

Then you would need to script module event scripts, for rest / respawn / level up, so that you permanently apply a supernatural effect of an AB bonus....

HOWEVER, that would be limited to up to +20 (25 total with the +5 from BAB)...

NOTE: the +20 includes the bonuses on Weapons, so if you had a +5 weapon in hand, the +20 effect would only equal +15 AB, though you would still have +20 total, you would be nullifying some of the +20 AB from the weapon's enchantments...

Anyway, sounds like a crazy idea because you would have to change the code in the OC..

critique...

For a person who has built as many modules as you, I wouldn't expect a post like this...
I mean if the system isn't broke, why fix it?
Just saying...

Anyway, if you are looking to challenge yourself more, why not just like NOT use good items, indeed having low AC & lower damage would make it a lot harder and draw the game out for much more time, as it would take longer to kill mobs..

If it was me, I'd just build my own module if I wasn't satisified with the OC.. '<img'>
               
               

               


                     Modifié par _Guile, 17 mai 2012 - 03:36 .
                     
                  


            

Legacy_Shadooow

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AB question
« Reply #4 on: May 17, 2012, 04:45:41 pm »


               :wallbash: should think of earlier

no Guile, its easy to do using SetBaseAttackBonus function to 1 ':wizard:'
               
               

               
            

Legacy_WhiZard

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AB question
« Reply #5 on: May 17, 2012, 07:02:04 pm »


               

ShaDoOoW wrote...

:wallbash: should think of earlier

no Guile, its easy to do using SetBaseAttackBonus function to 1 ':wizard:'


Good point, and despite the BioWare comments this does work for PCs.
               
               

               
            

Legacy__Guile

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AB question
« Reply #6 on: May 18, 2012, 12:52:39 pm »


               Interesting, SetBaseAttackBonus(object oTarget) will actually let you Set the PC's BAB?

Wow, I definitely was not aware of that.. '<img'>
               
               

               
            

Legacy_Shadooow

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AB question
« Reply #7 on: May 18, 2012, 01:09:10 pm »


               

_Guile wrote...

Interesting, SetBaseAttackBonus(object oTarget) will actually let you Set the PC's BAB?

Wow, I definitely was not aware of that.. '<img'>

Nope, the function should name rather SetCreatureAttacksPerRound as thats what i changes.
               
               

               
            

Legacy_Fester Pot

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AB question
« Reply #8 on: May 18, 2012, 07:42:45 pm »


               The reason I asked is because playing a fighter character, I did not want three attacks per round, just one. So at level 7 or 9, when you start receiving multiple attacks, it's not worth it, to me, to have multiple attacks when the latter attacks have such a low AB. I just want one attack, with all attacks rolled into one for a nice HIGH AB instead.

As was already pointed out by HipMaestro, it's not possible, so I have my answer. It is what is.

There is no way to consolidate all attacks into a single one AFAIK.


FP!
               
               

               
            

Legacy_Elhanan

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AB question
« Reply #9 on: May 18, 2012, 08:54:18 pm »


               

Fester Pot wrote...

The reason I asked is because playing a fighter character, I did not want three attacks per round, just one. So at level 7 or 9, when you start receiving multiple attacks, it's not worth it, to me, to have multiple attacks when the latter attacks have such a low AB. I just want one attack, with all attacks rolled into one for a nice HIGH AB instead.

As was already pointed out by HipMaestro, it's not possible, so I have my answer. It is what is.

There is no way to consolidate all attacks into a single one AFAIK.


FP!


This has kinda been brought up to me before; some not wanting to bother gaining more lvls of a Ftr class to gain added BAB, as the additional attack seemed worthless to them. But to me, a single chance is always better than no chance at all.

As for what you might like to try is Power Attack; when you land a hit it is more damaging, but it lessens the chance to do so. Based on bonuses gained from items, effects, etc, this can be rather devestating against lower AC opponents. I do not use it much myself, as I prefer the higher chance To Hit, but can see it kinda filling in that image you presented as 'One Big Wallup' sota thing.
               
               

               
            

Legacy_HipMaestro

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AB question
« Reply #10 on: May 18, 2012, 09:50:22 pm »


               

Fester Pot wrote...
The reason I asked is because playing a fighter character, I did not want three attacks per round, just one. So at level 7 or 9, when you start receiving multiple attacks, it's not worth it, to me, to have multiple attacks when the latter attacks have such a low AB. I just want one attack, with all attacks rolled into one for a nice HIGH AB instead.

Yes, those additional, gradually-degrading attacks may seem superflous, but they are not.  ESPECIALLY against uber-empowered bosses with seriously-elevated AC, your toon will only be hitting on 20's anyway.  So what would you rather have in situations like that?  A single "combined" high AB that could miss or double your chance to roll a 20?  This whole high APR vs. high AB issue becomes even more apparent when crits are dealt, most blatantly exploited by DevCrit, a feat which doesn't care a hoot about damage. just landing a hit and then crit.  In that case, higher APR = more potential 20's = more potential death blows, even with the crummiest ABs one could imagine.

Naturally, easy content like the OC never put sa build to a serious test. 

Ever consider Great Cleave, FP? That way you can get a full AB attack against every flanker with a single kill.  I'd recommend Whirlwind Attack also, except it requires a boatload of feats, investing into prereq ability levels you may not want  and can be very quirky until you get the timing just right.  But it does deal out a lot of full AB attacks per round.
               
               

               
            

Legacy_MrZork

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AB question
« Reply #11 on: May 18, 2012, 10:58:09 pm »


               For sure, some small chance of hitting is better than no chance of hitting, other things being equal. Of course, there may be times when those extra attacks are hard to manage, such as for ranged attackers trying not to waste special ammo or folks trying not to waste special attacks (like knockdown) or limited-use attacks (like smite evil) on low AB attempts.

Just a slight clarification regarding devastating critical and natural 20 hits: If one is up against an opponent whose AC is 21 or more than the attacker's total AB, there will never be a DevCrit, no matter how many natural 20s the attacker rolls.