Author Topic: *Discussion* What are some Server Features you absolutely detest?  (Read 1332 times)

Legacy_WebShaman

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*Discussion* What are some Server Features you absolutely detest?
« Reply #15 on: September 23, 2011, 05:16:39 pm »


               All the above, and...having to do a cellar full of rats.

At first level.

I'm soooo gone!
               
               

               
            

Legacy_ffbj

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*Discussion* What are some Server Features you absolutely detest?
« Reply #16 on: September 24, 2011, 12:31:31 am »


               Yeah. Or how about slow moving zombies in open graveyard areas?  They are so slow you dance around shooting arrows, they get close, you run away and shoot arrows again.  Wash, rinse, repeat. Yep SuperFly, that kind of thing bugs me too.  Pretty area with nothing there.
               
               

               
            

Legacy_WebShaman

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*Discussion* What are some Server Features you absolutely detest?
« Reply #17 on: September 24, 2011, 12:16:37 pm »


               ??  Kiting is a valid tactic in NWN.
               
               

               
            

Legacy_Kail Pendragon

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*Discussion* What are some Server Features you absolutely detest?
« Reply #18 on: September 24, 2011, 04:50:32 pm »


               Undocumented changes to the vanilla game

Food/water/sleeping bags required to rest or just to survive. I'm capable of suspending my disbelief well enough to ignore the lack of actual implementation of all bodily functions in NWN (I can see a point of needing food/water in survival modules of course).

Huge (32x32) areas which simply end up creating lag.

Pointless, lag enhancing features (like useless NPCs).

Restrictions imposed on character building.

ILR
               
               

               
            

Legacy_WebShaman

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*Discussion* What are some Server Features you absolutely detest?
« Reply #19 on: September 25, 2011, 03:07:25 pm »


               Ouch!  I almost forgot about ILR.

What a ()=(//& system!
               
               

               
            

Legacy_Jenna WSI

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*Discussion* What are some Server Features you absolutely detest?
« Reply #20 on: September 25, 2011, 04:08:00 pm »


               - Staff that acts rude/condescending
- Huge, boring areas, with very few placeables/decoration and nothing to interest the player... filler.
- Detailed areas that make no IC sense at all, and the builder didn't take the time to add a story or check the lore
- Getting killed by Super Rats or some other irritating spawns that are overpowered
- Rest/Fatigue/You need to poop now! systems
               
               

               


                     Modifié par Jenna WSI, 25 septembre 2011 - 03:10 .
                     
                  


            

Legacy_WebShaman

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*Discussion* What are some Server Features you absolutely detest?
« Reply #21 on: September 25, 2011, 06:05:24 pm »


               ^ You spoke from my heart!

Especially the first one!

I cannot count how many of those types have come on the forums, advertising their PWs, and in response to questions have fallen into that type of mindset!

And they wonder why they do not have a large playerbase...

It is like observing bosses at work, with their cronies.  Totally oblivious to the fact that everyone else is aware of the situation...

I have no idea how people like that live with themselves.
               
               

               


                     Modifié par WebShaman, 25 septembre 2011 - 05:06 .
                     
                  


            

Legacy_Jenna WSI

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*Discussion* What are some Server Features you absolutely detest?
« Reply #22 on: September 26, 2011, 02:45:18 am »


               You'd be surprised... some larger servers with this problem keep a big playerbase. Players are reluctant to leave once they've invested, and sadly it gives those in control a license to abuse others. Almost as bad, is the absentee landlord syndrome. Seen a few of these. The owner isn't present and rarely ever comes around, but just can't give up control and continues to make decisions that the rest of the server/staff doesn't agree with.
               
               

               


                     Modifié par Jenna WSI, 26 septembre 2011 - 01:48 .
                     
                  


            

Legacy__Guile

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*Discussion* What are some Server Features you absolutely detest?
« Reply #23 on: September 26, 2011, 04:38:10 pm »


               I'm not really in to OC style games, anything with IRL or ELC (Enforce Legal Character) is pretty much uninteresting to me.
Not something I detest, but IRL is pretty much completely uninteresting.

ELC however just shows that the builder isn't willing to go outside the rules & doesn't use subraces or Legendary Levels either (As those would make a character "Illegal" technically), which also probably means they probably didn't take the time to make custom stuff & the module, while it might be good, most likely is lacking in content & serious time of creation.

If you see poorly designed modules it's a big turn off, for most people...

The problem is, it's getting harder and harder to find high quality modules which are fun to play, you may be able to find some that are high quality, but they may not be fun to you, or the reverse they may be fun, but are lacking in quality.

It's tough to only talk about what you hate without talking about what you love, but I suppose I will just shortly say, if you want to win players, you had best be using good quality content, players are very selective today, and if you (as a builder) are not willing to use all that great free content built by so many countless other builders for you, then you are obviously aren't going to draw much of a crowd.

It's no small wonder why many servers go online, never grow, and remain dead, the builder thinks they can woo the crowds over with story or module design, it's not about the module & story as much as it is about the players!  Therefore players should be your very first and always foremost consideration when building, always!

So why not include custom crafting / forge system / Gem Systems and all those other countless systems to make your module more attractive to players.  I can tell you first hand that players love one thing more above EVERYTHING ELSE, and that is....

OPTIONS!

'<img'>

I've found servers with all the customization your heart could desire, massive great content, but it was really lacking in module design, or lacked balance or that "Fun" factor...

Then I have found really good storyline modules which were extremely fun to play, but were completely lacking in quality custom content.

Finding those kind of servers that are high quality are a rare gem, obviously when a server has both they are huge hit and have many players.

You may find a server with almost everything you wanted and the staff are complete uncaring, MIA (Missing in Action), or worse, completely asinine towards the players.

You may find a server that is great in 9 out of 10 things but fails to deliver the total package.  I have yet to see a server that offered "The total Package", some were extremely close, but only lacked like one or two things, while others are still growing and are very promising indeed.

Who knows, maybe in the few years this game has left, we will find a super server out there, who knows.  Unfortunately NWN's player base has dwindled down to less than 20% of what it use to be.
               
               

               


                     Modifié par _Guile, 26 septembre 2011 - 04:03 .
                     
                  


            

Legacy_Rolo Kipp

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*Discussion* What are some Server Features you absolutely detest?
« Reply #24 on: September 26, 2011, 06:29:28 pm »


                <tossing in a couple things...>

@Jenna: S. John Ross wrote an interesting little essay about some of the counter-intuitive success strategies of commercial RPG...

Five Elements (of Commercial Appeal in RPG Design) is not a theory, not a design guide, not about good games and not (specifically) an expression of my tastes. So what is it, then? You know. Stuff.


If you are not familiar with S. John Ross, he's another of the (*really*) old crew... I *highly* recommend browsing his Blue Room :-)

<...that are possibly on-topic, probably impertinent and certainly odd>
               
               

               


                     Modifié par Rolo Kipp, 26 septembre 2011 - 05:30 .
                     
                  


            

Legacy_WebShaman

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*Discussion* What are some Server Features you absolutely detest?
« Reply #25 on: September 26, 2011, 07:09:19 pm »


               That Blue Room link is such an AWESOME source of information!

My thanks!
               
               

               
            

Legacy_Rolo Kipp

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*Discussion* What are some Server Features you absolutely detest?
« Reply #26 on: September 26, 2011, 08:39:15 pm »


               <grins...>

I used to have a great many chats with S. John, mostly about medieval demographics and Chivalry & Sorcery.
He is truly a font of information and a genuinely nice guy.

<...like a fox>
               
               

               


                     Modifié par Rolo Kipp, 26 septembre 2011 - 07:39 .
                     
                  


            

Legacy_WebShaman

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*Discussion* What are some Server Features you absolutely detest?
« Reply #27 on: September 27, 2011, 06:13:07 pm »


               The Medieval demographics is just what I was looking for!  Perfect!