Author Topic: Patch for HoTU (You appear to be shapeshifted) behind crates in Cania  (Read 436 times)

Legacy_jdzman2

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               I was wondering if anyone has addressed the character limitation issue in HoTC.
I used Aurora to build a custom character, the used Leto to make it a PC.
My character worked fine until I got to the cave were you fly through the gap in the crates and pull the lever that lowers the forcefield blocking the exit. My character couldn't pull the lever. 

I looked at the script for the lever and found that only certain races can activate the lever. I had a vampire character and a Drow Matron(Valsharess) character. Neither would work. I got upset and copied the entire episode with Aurora and re-wrote it. I don't know how to create patches for the original game. Did anyone ever make one for that? The only other option was to go into debug mode and jump around the impass.

On a different note: I also copied the city of Neverwinter, re-built it and added a colliseum. NWN2 says there was one! I also created a jousting tournament arena and got the horses working.

I was taken aback by all the changes to Neverwinter in NWN2. Aribeth must have leveled the place!

Thanks
     
               
               

               
            

Legacy_WebShaman

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Patch for HoTU (You appear to be shapeshifted) behind crates in Cania
« Reply #1 on: August 24, 2011, 01:46:49 pm »


               Well, with "original game" do you mean the OC (official campaign)?  If so, they are in a different format than normal mods.  You will need to convert them to .mod to modify them, then back to .nvm

However, it should be possible to just do an override with the scripting and it should work just fine.
               
               

               
            

Legacy_jdzman2

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Patch for HoTU (You appear to be shapeshifted) behind crates in Cania
« Reply #2 on: August 24, 2011, 02:01:40 pm »


               Thanks, No one ever did a patch for it?
Don't tell me I've found a problem that hasn't been noticed before, after all these years!
How do I do an override?
               
               

               


                     Modifié par jdzman2, 24 août 2011 - 01:05 .
                     
                  


            

Legacy_Shadooow

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Patch for HoTU (You appear to be shapeshifted) behind crates in Cania
« Reply #3 on: August 24, 2011, 02:41:24 pm »


               We havent know about this as its not an error rather a design ill-planned. If you know the script name/you already made a fix I can add it into my unofficial patch.

Common "override" wont work as this is not default core game script rather custom script in module which has higher priority then override. In order to fix it you must change it in the OC module itself which I can do.
               
               

               
            

Legacy_HipMaestro

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Patch for HoTU (You appear to be shapeshifted) behind crates in Cania
« Reply #4 on: August 24, 2011, 03:27:00 pm »


               Custom races will not work in many places in vanilla NWN.  You may have just touched the tip of the iceberg and may experience lots of similar abberations.  I'm not a scripter but wouldn't it be easiest to just add a property to the character skin (or something like that) to allow a custom race to morph into human for encounters like this?  That way you wouldn't need to address all the instances one-at-a-time as you encounter them.  It must be relatively simple to do because I've played servers that allowed you to adopt any race you want and toggle back and forth as you like.
               
               

               


                     Modifié par HipMaestro, 24 août 2011 - 02:40 .
                     
                  


            

Legacy_jdzman2

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Patch for HoTU (You appear to be shapeshifted) behind crates in Cania
« Reply #5 on: August 24, 2011, 04:31:10 pm »


               I'll look for the script. It's been a while since I messed with it. I'll check and see what I did to it.
Thanks!

I haven't tried to create a morphing routine for my character. The script is pretty hardcore. It checks for normal PC races and skins.. They both need to be "normal". I'll look at it again. thanks
               
               

               
            

Legacy_jdzman2

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Patch for HoTU (You appear to be shapeshifted) behind crates in Cania
« Reply #6 on: August 24, 2011, 05:05:34 pm »


               The script is q4a_statue_cut. It's the floor lever script in the Abandoned Entryway. It checks the characters form and runs the cut scene for the cave entrance. It appears that my modifications were simply adding new character APPEARANCE_TYPES to the GET list. I added Drow_Matron because I made a PC out of Synvil and called her Rynvil, the Valsharess' good twin sister. Sent her down to kick her sister's butt.  I had to redo dialogue of course. All was well until I got to the Abandoned Entryway and got stopped by lack of foresight.

There were some amusing moments when I took my vampire character through the original story. Taking to one of the neverwinter gate guards, I said I work for Aribeth, he replied, you've got to be kidding, you're UNDEAD! Those dialogue scripters were thinking!
Some day I may get over my obsession with this game, but then again, probably not.
               
               

               


                     Modifié par jdzman2, 24 août 2011 - 04:11 .
                     
                  


            

Legacy_WebShaman

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Patch for HoTU (You appear to be shapeshifted) behind crates in Cania
« Reply #7 on: August 26, 2011, 06:00:32 pm »


               There really is a convo for someone who is Undead?

Wow.
               
               

               
            

Legacy_WhiZard

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Patch for HoTU (You appear to be shapeshifted) behind crates in Cania
« Reply #8 on: August 26, 2011, 09:36:31 pm »


               

WebShaman wrote...

There really is a convo for someone who is Undead?

Wow.


Polymorph Self: Zombie.  I guess support was given for certain different races simply because there was an internal way of becoming them.