Author Topic: Parry ability  (Read 521 times)

Legacy_Shadooow

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Parry ability
« Reply #15 on: August 07, 2011, 08:31:38 am »


               

bututoy wrote...

ShaDoOoW wrote...

And I killed mephistophel with ac 20 and no parry and what. Its single player and its designed so its extremely easy and anyone could finish it.

Parry is totally useless, read nwn wiki please I wont waste time to explain how it doesnt work when its written there.


I guess parry mechanics make it useless.

But really? M dead with AC 20? No henchman? Very difficult mode? In a melee fight?

Haven't said it was without henchman. Why should I play without one? Fact is that my Aribeth was able to kill him herself.
               
               

               
            

Legacy_Shia Luck

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Parry ability
« Reply #16 on: August 07, 2011, 12:45:19 pm »


               

HipMaestro wrote...

Shia Luck wrote...
have fun '<img'>

Now how am I going to have fun with Parry unless I play on Funky's server? '<img'>

*kiss kiss* '<img'>


Weeeeeeell, you could have fun saving all those lovely sweet skill points? *grin* ....  That's the real irony actually. Only way to have a decent parry score at low levels when it is possibly useful is to have bard song maxed, and bards get a huge 4 skill points per level. 

*digging out my "Bards should have 6 skillpoints a level" crop top and pom poms*  '<img'>
               
               

               
            

Legacy_WebShaman

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Parry ability
« Reply #17 on: August 07, 2011, 02:10:09 pm »


               *digging out my "Bards should have 6 skillpoints a level" crop top and pom poms*

Video, please! '<img'>
               
               

               
            

Legacy_Shiek2005

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Parry ability
« Reply #18 on: August 09, 2011, 04:44:18 am »


               Maybe it's not that great, but it did save my bacon many times during the first chapter of the OC, i'm playing a dual-wielding ranger and some enemies were epic hard to damage being dex based with not much strength, so parry made my life easier by prolonging my life expectancy long enough for Tomi to kill my enemy, so...yeah... '<img'>
               
               

               
            

Legacy_WebShaman

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Parry ability
« Reply #19 on: August 09, 2011, 02:11:16 pm »


               If one can get Parry into the "sweet zone" (investment still could be more effectively invested somewhere else IMHO), AND one has a party, sure.  It is sort of like a Defender sort of prototype, I guess.  And if you can draw the "threat" to your Parry character, then that will act as such rather well.

But a Dwarven Defender or Barb with Damage reduction (or in the OC, a Character with a damage reducing girdle of the appropriate type) will serve as this much better.
               
               

               
            

Legacy_cds13

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Parry ability
« Reply #20 on: August 09, 2011, 05:48:07 pm »


               I found strange combos while looking at some "default builds" especially for Bards or the "Pirate" fighters. Isn't it bad to build a dual wield character that focuses on parry? So, if you have a shield the parry ability "drops" and the same should it be with a double wielder unless your offhand weapon comes with a parry bonus (some kamas do). In case of a double wielder your riposte attack comes with the first weapon, is it so?
               
               

               
            

Legacy_Shadooow

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Parry ability
« Reply #21 on: August 09, 2011, 07:38:55 pm »


               

cds13 wrote...

I found strange combos while looking at some "default builds" especially for Bards or the "Pirate" fighters. Isn't it bad to build a dual wield character that focuses on parry? So, if you have a shield the parry ability "drops" and the same should it be with a double wielder unless your offhand weapon comes with a parry bonus (some kamas do). In case of a double wielder your riposte attack comes with the first weapon, is it so?

How much you lose without shield? 3-4ac? thats not so much and you must consider that there are fighters with two-hand weapon without dexterity who has even less AC. And nobody forces dual wielders to be locked with two weapons, thats just realy silly to do that, you can have an shield in backup for situationes where those 3-4ac could be handy. You can also use one lvl of monk to compensate the shield ac lost from wisdom that gives you at average exactly that ammount you would get in most environments at any lvl.

Parry is really absolutely wrong made. You cant use (improved) expertise and parry also cannot deflect natural rolls of 20 even if character's parry skill is 100.
               
               

               
            

Legacy_cds13

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Parry ability
« Reply #22 on: August 10, 2011, 08:55:31 am »


               Thank you ShaDoOoW, I already kept a shield for those purposes especially when the riposte attacks get fewer; as I stated before I find this ability good only if you have companions with you since you keep busy the enemy on you while he keeps on being targeted by Tomi's shortbow i.e. or Boddyknock spells.
               
               

               
            

Legacy_WebShaman

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Parry ability
« Reply #23 on: August 12, 2011, 02:49:32 pm »


               

How much you lose without shield? 3-4ac?


Ahem.  I will tell you what you "lose" without a shield.  You lose a slot where just about any enhancement can be placed.  Depending on the environment, that can really hurt.  And depending on the protections placed on the Shield, even more...