Hmm.
I'm thinking that so long as you still require a legitimate version of NWN to run it you might be able to get away with it... so long as you're not making any profit, and at that point, im not sure if it matters if you require a legit copy of nwn or not.
I will say I'd very much appreciate and enjoy a facelift to nwn, as well as an updated game engine ala nwn reborn. Not sure I need the lightweight client, but I could definitely go for a client that either works on the newest version of Open GL (something that runs nicely on newer cards) or that only requires directx (though that excludes the linux/mac users).
If you're going for portability, a java client would run on anything, but would be slower.
I will say this: If you go ahead with something like this, where its in fairly fuzzy eula territory, do not distribute any of the original game data files with it; just to be safe. Realistically, requiring legit NWN keys should basically ensure they have nwn, especially if you can get it to check the master server. It would be encouraging a purchase of their product, even if its just for the keys.
I'd like to ask one thing though: Do we need a whole new client? Why can't we just update the existing client? (the whole 2d on a netbook idea aside).
Personally I think the client just needs some hacking (allow other classes at level one, de-hard code some more things, implement races and subraces similar to nwn2, set up the combat system, active skill checks, combat modes, etc and all feats to be editable via script/2da instead of hardcoded), and use the bif manager to add in nwshader as a new patch. (and I suppose some openGL fixes to make it compatible with more video cards would help too) Then its really just an issue of updating the character models (a daunting task, but they're dated and hideous at the moment, including much of the CEP stuff.) Moving to a modern mesh system instead of the piecemeal characters in nwn1 would certainly be a big task, but alot smaller than a substitute game engine plus 3d models.
Modifié par Sylrae, 28 juillet 2011 - 10:53 .