First off, I love
Tony K’s AI mod. Almost every campaign is vastly more playable with the improved henchman AI and in-game henchman AI customizability and inventory control. And, of course, smarter opponents are a huge boon. Huge props go to Tony K for this excellent addition to the game.
That said, this is a note about a possible bug. I tried using the Vault’s email function, but I don’t think the author is checking that address. I figure posting it here increases the chance that he gets the word and lets others know of the issue in case they experience something similar.
(Spoilery note: I noticed the problem - and it is easily reproduced - in the module
Sands of Fate 1: Shadows Over Heliopolis, where a battle takes place against an unarmed, hasted high-level Barbarian / Monk.)
Playing through this recently, I noticed that the opponent, instead of fighting normally (using unarmed strike), mostly stands there repeating some animation as a little cloud of dust effect plays around him every round. The combat log says that he is attempting Improved Whirlwind Attack, though I was his only opponent. And, he was not hitting, even though he has a sufficiently high AB relative to my character's AC. (I am almost sure that I never actually saw an attack roll for him in the log.) If I run away from him (out of IWA range?), he will sometimes chase and then hit normally a couple of times before going back to missing with IWA. Basically, that battle becomes a tree-chopping exercise because the boss 1) is trying an attack mode that is a poor choice for one-on-one combat and 2) something is bugging/interrupting even that attack so that he never males an attack role.
I initially thought this might be a module issue, so I went to check if other's had encountered it. I noticed only one other report of this in the 20-odd pages of comments on the module's vault page, but the author was unable to duplicate it, so I started thinking this could be some sort of override conflict. I have several mods in my override, so I swapped back to an override folder that has only the Bioware files that install with the 1.69 patch. Now the boss acts as he should, attacking and being a fairly challenging opponent. Then I installed
only the 1.08 Henchman AI override into the otherwise factory-fresh override folder and played again. The bugged IWA attacks reappeared.
(BTW, lest someone get the impression that this problem is specific to the one mod or one character, it is not. It’s just particularly obvious when a high-level hasted monk character is doing it.)
It can be a bit of a pain to start up SOH and get to the fight where this is testable. So, I slapped together a
micro-module with one area with the same baddy so that others can see what I am talking about. Just unzip the MOD file to the game's modules folder and take a high-level character into the module "Whilrwind Test". (The pull-chain at the end of the first hallway spawns the boss in the next room.) Try it with a clean (only Bioware's default files) override folder and then install Tony K's AI. The problem is very repeatable.
It isn’t clear to me why the AI would even be trying to IWA against a single opponent. Beyond that, I kind of wonder if the IWA attempts never hit because the AI is resetting them before the attack can be rolled, possibly due to the haste (or monk speed) tricking a timer into thinking the attack should take less time than it does.
I don't know for sure if this is related to the henchman AI mod but, with the symptoms, it seems connected and I thought it would be worth posting in case others have run across it or know what's going on or can get in touch with Tony K.
Modifié par MrZork, 14 juillet 2011 - 12:34 .