E3 evaluates The Foundry. Cryptic's modding and development engine.
Certain things such as the ability to morph terrain or handpick the stats on loot in your custom maps won’t be in The Foundry, at least not at first.
Massive turnoff for me. I was SOOO hoping to have the same capabilities with Neverwinter's toolset as both NWN and NWNX give us now.
Lead Producer Andy Velasquez talks about The FoundrySeems there will be no truly persistent worlds as Neverwinter Nights has right now. Only user-generated side-quests that stem out from Cryptic's main (and only) persistent world. *shudders* I had such high expectations.
- There will be a complete set of standalone content that Cryptic will create for the game.
- When the game launches, there will be a robust set of tools on The Foundry for players.
- They're trying to design it to be an easier version of the Aurora toolset while maintaining a high level of customization.
- They're still trying to work out exactly how much they want to allow users to be able to do with it.
Your custom content will also require submission and rating before being released and playable, and user ratings from then on to decide whether or not it will remain accessible.
Modifié par Werehound, 10 juin 2011 - 01:46 .