My first taste was the blue paperback book that came in the box which included die you had to colour in yourself! I think I was about 17 back then. I then moved on to 2nd Edition AD&D having been lured in with the hardback book cover of the Demon statue having a gem removed from its eye. It's still my favourite, and the ruleset I use to this day if I run a game (although I do often use the Star Wars D6 system for other settings). I liked the fact it made a point of saying the purpose of the game was to have fun, and that the rules were only there as GUIDELINES. After 2nd Edition it just seemed to get too bogged down in statistics for my liking, attracting players who craved high numbers over immersive storyline and use of their own imagination. To me at least, having fewer character classes led to better character development. Fighters, Thieves, Clerics and Wizards, with Assassins, Druids, Bards and Paladins as optional extras was more than enough. As soon as they started introducing more, players lost touch of their soul in favour of their statistics.
I confess money might have been a factor too. I resented spending more money updating when I'd already spent so much on the 5 excellent hardback books.
Of course, that's just my personal opinion, but it still works for me, and my tabletop playing guests are still having immense fun to this very day.
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