TurningJim wrote...
The high saves are nearly a must. The server is packed with casters focused on bigbys, hold spells, and an overpowered Evards which meets around a 46 DC fort save. There are also cleric imploders like they are going out of fashion. Only being newish to building, I saw the high saves as a must. Could be wrong though.
Ahhh... so this is not REALLY a build specifically to smite pallies after all [
"I'm looking for a BG smite build to hit sweet revenge on some pallys..."] but rather an all-purpose build. Got it now.
This is like learning a different game which I have no expertise, but I may touch upon something useful by sheer accident.
First... is this really a "subclass" or a "subrace"? I found no info about subclasses on the the Arelith website or wiki.
Also, are you quite sure that evil CoT will be available for you? From what I've read the chances are very slim that this can be accommodated. Just checking. It reads as though you will need to sacrifice your first born infant in order to build one.
I am guessing you are trying to play a drow? If so, I am estimating a starting ability spread as:
Str 8 ---> 16 (cost = 10)
Dex 10
Con 6 ---> 10 (cost = 4)
Wis 8
Int 10
Cha 10 ---> 20 (cost = 16)
This means you have the Cha 25 prereq by level 20 and can begin taking Great Smites at 21 and thereby get up to great Smite VII at level 30. In both cases, final base Cha will be 27, a rather odd ending value especially if there is gear that you will be able to reach the cap +12. ... which brings up another point....
Unless I am translating the level-up restrictions incorrectly, you aren't allowed to bounce back and forth with class selections except in minimum of 3 levels. Correct? If so, how will you insert the last two BG levels after only one level of bard?
Like I intimated, these custom servers are like learning the game all over again so I rely on your experience to interpret the redesigned rules.
I would try to equip some +SR gear and/or collect Spell Mantle scrolls as well, if there are that many casters around. As far as saves go, I plan on rolling 9's to decide how much is enough. If I am unlucky (less than 9), well, I deserve to suffer for being such a natural born loser. So with the numbers you furnished above, your actual in-game base saves against spells would estimate at:
Fort 36 + 4 + 9 = 49
Reflex 37 + 4 + 9 = 50
Will 35 + 4 + + 9 = 48
(Against traps, 4 points lower.)
These are guaranteed with average rolls and no enhancements or buffs. At some point, uber saves become overkill because they still can't protect you against a series of 1 rolls. (IMHO, of course.)
edit: BTW, in your posted build, if you were planning on using bard song, you will need to allocate the following skill points to Perform: @Lvl2 - 2, @Lvl3 - 3, @Lvl6 - 2, @Lvl8 - 3 assuming you only have the Cha enhancement to boost it to the required levels.
Modifié par HipMaestro, 19 mars 2011 - 05:33 .