Author Topic: Henchman inventory quickslots  (Read 361 times)

Legacy_ZFR

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Henchman inventory quickslots
« on: March 06, 2011, 01:48:37 pm »


               I used to assign the henchman inventory to one of the quickslots, to make accessing it a bit faster than using dialogue or radial menu.

Now in HotU I got 2 henchman, and assigned 2 quickslots, one for each. The problem is, that these quickslots like to disappear randomly. I can't say for sure when this happens, but every now and then they just disappear and I have to assign them again.

Just a small bug, but I wonder if anyone knows the reason/solution for this. Thanks.
               
               

               
            

Legacy_jmlzemaggo

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Henchman inventory quickslots
« Reply #1 on: March 06, 2011, 02:39:37 pm »


               When you rest perhaps?
I didn't even know you could. I'll try as soon as possible, short for ASAP.
               
               

               
            

Legacy_Lightfoot8

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Henchman inventory quickslots
« Reply #2 on: March 06, 2011, 03:10:29 pm »


               There are times while playing, when the game removes the henchman from your service and then re-adds them to your service. This action taken by the scripts in the game is mormally transparent to the player,  An example of this would be when the henchman levels up.  When the henchman is removed from your service you will lose the QuickSlot because you no longer have the henchman.

The same thing happens when you have your sword quickSloted and drop it to the ground for a second and pick it back up.  The quick slot information is lost when the sword is dropped.  

It is not really a bug.  It is just the way the scripts for the module are handling the henchman.  The only way to not have it happen would be to rewrite the way the module handles henchman.  Something that is not practical  to do in all modules or the OC.
               
               

               
            

Legacy_ZFR

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Henchman inventory quickslots
« Reply #3 on: March 06, 2011, 03:33:27 pm »


               Thanks Lightfoot. It never happened in SoU (unless I myself removed the henchman) so I guess the scripts where different there.

Oh well, just a few extra clicks...