Author Topic: NWN Projects list and news  (Read 795 times)

Legacy_ehye_khandee

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NWN Projects list and news
« Reply #15 on: January 27, 2011, 01:26:04 pm »


               

Tawmis wrote...

ehye_khandee wrote...

Tawmis wrote...
I'd nominate the Neverending Nights - NWN Machinima to be stickied. Been going since 2004... A lot longer than many things in the NWN Community! :-)

Off topic, there is a stickies thread - perhaps you meant to post this there?
Be well. Game on.
GM_ODA
P.S. On topic, is anyone working on the nwn version of what the posters above did for the DA projects?


There is a Off Topic Sticky Suggestion thread? Yeegads, I didn't see it?

And as for the Dragon Age Machinima - I assume you mean Warden's Fall (which is Episodes 01-05).



The SUBJECT line of this thread is " NWN Projects needs more attention" - which is NOT about stickies (even though some posters requested that this tread be 'stickied'). So, yes, the message is totally off topic, and NO there is not a 'Off Topic Sticky Suggestion' thread, though you are free to make one if you like. Also, since this one may be stickied, in order to NOT clutter it, you may wish to reduce your posts to a link to their new locations?

Be well. Game on.
GM_ODA
               
               

               
            

Legacy_Fester Pot

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« Reply #16 on: January 27, 2011, 02:58:01 pm »


               

Tawmis wrote...

And as for the Dragon Age Machinima - I assume you mean Warden's Fall (which is Episodes 01-05).


That's a very good link to YouTube regarding Dragon Age. The voice acting is spot on and the camera work is top notch. Amazing what you can do with the cinimatic portion of the DA toolset.

Thanks for sharing.

FP!
               
               

               


                     Modifié par Fester Pot, 27 janvier 2011 - 10:35 .
                     
                  


            

Legacy_spool32

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« Reply #17 on: February 08, 2011, 10:12:59 pm »


               Possibly, one reason why Projects gets less attention is that people link their project trackers and announcements in with the build systems they have. 
Over on Avlis we always have systems in development, some of them very extensive, but they're tracked and announced from our site rather than from here. 

Linking those together somehow might be a good way for worlds with an active build staff to link the Bioware forums to their own active development centers. 
               
               

               
            

Legacy_Shadooow

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« Reply #18 on: February 16, 2011, 05:50:36 pm »


               Ok, please let me allow to notify you about my project Community Patch 1.70 progress. I have done almost everything what I wanted, the patch is from 99% completed and thanks to ElgarL it works exactly like I want from start, exactly like old official patches did, though I don't have installer yet ':?'.

I tested most of it, but not everything, so I don't dare to say its ready for distribution, so I marked this version still as beta, but probably last. Now I need to playtest it. Few my friends already doing this, but if this should be community patch I need as much opinions and advices as possible. Feel free to suggest anything about the current content, I am willing to remove anything what community won't want.

Download (zip)
Download (7z)

Instalation is simple, just extract into your NWN root directory and overwrite everything. (Doh! I accidentally included english dialog.tlk into the package so, if you do not have english text table, do not overwrite dialog.tlk... sorry) If you would want to downgrade, just use 1.69 patch critical rebuild and its done.

Package contains except core datas also documentation and 2da source and spell scripts for builders

The non-script related documentation can be found also there (first post). The script related documentation is so long that it will rather make NWN wiki page. So far its included in the package in folder 1.70 documentation/170scriptfixes.txt .

If you have any questions, make a new topic in Custom Content forum or respond in the Project page thanks.
               
               

               
            

Legacy_Urk

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« Reply #19 on: February 19, 2011, 01:17:15 am »


               Thanks shadow. I repped them all.
               
               

               
            

Legacy_Jenna WSI

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« Reply #20 on: February 19, 2011, 07:43:58 pm »


               The sigil tileset is a broken link. '<img'>

The other stuff looks interesting, will have to research it sometime... thanks!
               
               

               
            

Legacy_Shadooow

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« Reply #21 on: February 26, 2011, 04:40:35 pm »


               Seems that Jez_fr deleted his project(s)... updated
               
               

               


                     Modifié par ShaDoOoW, 26 février 2011 - 05:00 .
                     
                  


            

Legacy_Shadooow

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« Reply #22 on: March 06, 2011, 10:24:36 pm »


               Community patch beta3 is now available. I uploaded it also on vault this time.

Installation:
1) Close game and toolset
2) download Patch_1.70 file from the project or Vault page and extract it in your NWN root directory
3) overwrite everything, don't worry if you would want to downgrade, you can use 1.69 critical rebuild
4) if you use english talk table for 1.69 consider download EN_dialog file which is new english talk table for patch (only ENglish and CZech languages available now). Then extract in NWN root and override old one.
5) Done, now you may run game/toolset again.

Vault page

Download

Beta3 features list

New swinging blade trap image
               
               

               
            

Legacy_Shadooow

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« Reply #23 on: March 13, 2011, 05:40:02 pm »


               Community patch beta4 is now available. I uploaded it also on vault (better download from there, the project doesnt allow exe/7z).

Installation is same as before, except I added an automatics installator (download at vault) that installs core files, builder resources and option hak. It does not contains english text file, neither documentation.

Vault page

Project page

Beta3 features list

Please note that this is probably last beta before completing this project, so I think its quite safe now to integrate it even into PW module. If you would need help with that contact me either privatelly or make a new topic in custom content forum.

Also, I enhanced the documentation. It's still not finished, but the main features should be explained very precisely in index.htm inside package with documentation.
170scriptfixes.txt contains very deep informations about changes in every single spell/ability/feat/trap/other script/global script changes.
Readme.txt is a brief list of all fixes and features.
Also thanks to Dark Defiance, the Community Patch Project has a logo ':wizard:'
               
               

               


                     Modifié par ShaDoOoW, 04 avril 2011 - 01:34 .
                     
                  


            

Legacy_Shadooow

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« Reply #24 on: April 04, 2011, 02:32:03 am »


               Another Community Patch notice:

The final version is close, there are only minor projects that should be finished before I can claim its complete; to complete documentation (me), auto 2da merge program (Kubis) and new main GUI (Dark Defiance).

And you can help the project with the main GUI, the Dark Defiance created a two variants and its up to community to choose the better (or offer own ':kissing:').

I have setup POLL so you can vote and comment there.

Shadooow
               
               

               


                     Modifié par ShaDoOoW, 04 avril 2011 - 01:32 .