Author Topic: Death and Dying Penalty  (Read 2583 times)

Legacy_ehye_khandee

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Death and Dying Penalty
« Reply #90 on: September 27, 2010, 01:29:07 am »


               

Genisys wrote...
Those that hold the view that the game should be one way or another have rights to their opinion, though anyone seeking hard-core can simply go play offline.  Server modules need special consideration for ALL players, and making things inflexible or strenuous to all is NOT a solution, it's a problem.
... 

Those that choose to restrict or limit game play make a grave error in judgment.  And that is saying a mouthful!


I maintain no ONE module can be all things to all PLAYERs/DMs - some degree of specialization is warranted, those who like pistachio will find theirs, just as the fans of chocolate or vanilla will too. BUILDERS should build to suit their desires, often as not, an audience will find them who can appreciate the effort of the BUILDER.

Now, while I don't try to be all things to all people - I _do_ try to give as many in-game options as possible (read 'not conflicted with the story being told nor unfair to other players').

My 2 cents. 'B)'
               
               

               
            

Legacy_simomate

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Death and Dying Penalty
« Reply #91 on: September 27, 2010, 05:48:31 am »


               death penalty are important for enjoyment, as it encourages the player NOT to die. To do whatever he can to avoid death. But the penalty should not be to high either because the average player does not like having to redo all their hard work. It should be something that takes 2hours to regain no higher.



OR



If the PW has long dungeons, then their should be no penalty. The only penalty should be "ugh I have to redo the dungeon"



OR



For hardcore PW: Permanent Death. This would be good if the game was newer, but NWN is old and it's harder to attract players to your PW. So I do not suggest that you even think about that.
               
               

               
            

Legacy_omen_shepperd

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Death and Dying Penalty
« Reply #92 on: September 27, 2010, 05:25:55 pm »


               When I started into the realm of PW hosting a few years back I approached the situation as a former player trying to build something players will like. This took place during NWN’s times of  significantly higher player numbers so the range of tastes players had ranged greatly as well.  My first standpoint was that death and dying had to be a dangerous thing. We were hosting under the RP section of gamespy and felt we were in competition with a few different servers for player attention. After the server went down I went back to playing and my views of death and dying have change a few times through the years since. I plan on hosting my new server under social so I don't think I will be implying harsh death and dying penalties. The beauty of this game is the ability to have different views and opinions of what one likes and dislikes. As far a permadeath goes I have only ever felt the need to use it in one situation as a punishment. The result would have been to permakill a number of characters that were granted to players that definitely threw the balance of the server off and caused a lot of in-game and out of game problems . I ended up just shuting down the server as going through the permakill would have done that anyway. But now after getting older and reading many different situations that members of the community have posted my view has changed. I will not use permadeath as a punishment on anyone but I also make every effort to not put myself into situations where players start disturbing others ability to play. When bad things occur I try to end them ASAP to try to keep the story going. Hopefully since the numbers have dwindled down the number of players that like to cause disruptions, grief and so on are few to be seen .

               
               

               
            

Legacy_ffbj

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Death and Dying Penalty
« Reply #93 on: September 28, 2010, 02:19:16 pm »


               One thing I did regarding PvP was to put in a script in the ondeath of the PC comparing levels of the killer and victim.  If killer and victim are within 2 levels of each other there is no xp award, if killer is over 2 levels higher than the victim they lose xp 500 per level difference, and it works the opposite if you are lower level than the victim.  So you could get players of lower level ganging up on a player, attempting a grief in that way, but it does sort of remove the point of griefing much lower level PC's.  I also put in contract kills so you can put a contract out on another PC.  Of course this will shift you alignment from lawful to chaotic and towards evil.
               
               

               
            

Legacy_Genisys

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Death and Dying Penalty
« Reply #94 on: October 01, 2010, 03:46:54 am »


               RP Is possible anywhere, at any time, nough said..
               
               

               
            

Legacy_tmanfoo

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Death and Dying Penalty
« Reply #95 on: October 01, 2010, 06:41:24 am »


               Guile, you look funny without the hair.
               
               

               
            

Legacy_Khuzadrepa

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Death and Dying Penalty
« Reply #96 on: October 02, 2010, 03:36:11 pm »


               

Genisys wrote...

RP Is possible anywhere, at any time, nough said..

If you don't RP more than doing emotes and voices, how do you know this?
               
               

               
            

Legacy_SHOVA

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Death and Dying Penalty
« Reply #97 on: October 02, 2010, 05:17:07 pm »


               This topic is opinion at best, as the game was made to change to the tastes of the player/builder. If you prefer a game where there is, or is not a penalty, then you can find one on line now. If you prefer a Solo-play game, instead of online play, then that is also available, in at last count 1000s of choices. It does not mater at all what the death penalty is, or isn't in a current PW, or what anyone here thinks it should be, as it is up to the host of that PW as to what is good for players and what will attract new players. Most hosts do not care what is going on here, as they tend to stay on their own PW forums. Even after all of that, if you still have not found what is to your taste, you can build your own. While that is my opinion, I humbly submit, where are the hosts of the PWs your talking about here? They are obviously not chiming in about it. Its all well and good to post your own thoughts on what constitutes an acceptable death penalty, and what PWs have the best, most popular, or what not, but seriously, the bast presumption that PWs want to attract new players, that they should change the core of the game that they host, to suit those new players, is at best, arrogance. At worst it will only cause admin type problems.



To reinforce my take on this, I ask you Genisys, as it is your statements that have spawned this, if you were hosting one of your mods now, and 20 hardcore RP gamers logged in and stated you should switch to Perm death, and low end magic items, +2 or less, would you change the mod to suit the players? would it mater if you only had 2 other players who did not want it to change? What if you had 20 that did not want it to change?  



The fact of the mater is NWN, will never ever have the numbers it once did. Most players who are still playing online, have found their home, very few will switch. Those that do switch, will probably leave only after some type of admin infused problems, aka, changing the core game to suit one type of player taste.
               
               

               
            

Legacy_FR Mulm

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Death and Dying Penalty
« Reply #98 on: October 02, 2010, 11:01:19 pm »


               Just a small little point out that this is now on its 4th page and has I think the most replies of any topic in the NWN Forums.

With that said I will make some assumptions off the post here.

1/ There is a hundreds way to die and deal with death.

2/ There is a hundred ways for Guile to not get it. No reason to argue and beat the dead horse I think anymore.

3/ You can see a clear divide between the Old School PnPers and the New Skoolz GTA Crowd. No surprise there.

4/ A big surprise to who the Old School and New Skoolz is as age seems like it really does not matter which I find rather neat.