I think you show a great deal of intelligence by admitting that you failed ShaDoOow, but more importantly because your willing to try to achieve different things, also because you admit you have to do something different to change the outcome of the results of your previous effort...
However, you will need to clarify some terminology.. like..
Anti-World & BOW - some may not be familiar with these, I know I'm not with the first one..
Bastion of War was awesome, because it was exciting constant action, but it's mechanics were slighted towards an unbalance in classes.. A Magic User & Arcane Archer stood side by side and would literally level ALL melee opponents coming at them.. That was the only major flaw I seen with BOW..
I have never played Blood War Arena, so I can't comment on it personally...
PC's detest dying, more than that, they detest dying a lot, if they die a lot, they will start to view something as un-fair, whether they are correct or not, it does NOT matter...
They are the player, just like a businesses customer, the customer is always right..
If a builder can apply that business technique to their modules and actually listen well to the players, they will improve their module ex potentially, if they shun / ignore any criticism, whether constructive or not, then they will suffer, as we have seen countless servers who don't listen, they remain empty..
Veterans will usually tell you what they think, they are great to listen to, because they know quite a few things, and though it's hard as a builder to take criticism, truly, it helps you grow..
I personally love item crafting over shops, any day of the week!
I prefer epic, because low level makes you feel like you have a lot to learn still, no matter if your a veteran player or not, this I feel is a mistake..
I would play an arena module if...
#1) it was balance as close as possible for all classes.. (e.g. game play was fair)
#2) magic spells were not Nerfed to a state of being completely or near worthless..
#3) the balance between weapons & magic users was good...
PVP is a major turn off for many players because they die a lot, and players just don't like dying..
Even in First Person Shooter Games, if you fell over dead every minute, you'd start to think "This Game Sucks!" sure they could grow their skills and become better, but rather than fight the frustrations, they flat give up and start hating the game...
if combat last 1 - 2 rounds in a PVP module then it's not really balanced, not even remotely..
If combat carries over 5 minutes, then maybe you need to make adjustments..
The best way to test your module is to invite a friend, have a pvp match, and look at the results..
Test different character classes against a wide variety of classes..
Enforce Legal Characters should always be checked in PVP modules..
Player's don't want to face DM / PCs who are uber, it's not correct..
Many players may quickly get fed up with a module if it's not entertaining. I've said this countless times to many people, "It's your job as a DM to entertain your players, if you can't or won't then you simply won't have players." You don't have to directly interact with them, but you do have to ensure they are enjoying themselves, and this is mostly where feedback helps A LOT...
You can learn a lot from watching kids play a game, watching my 4 year old play different computer games has shown me many things...
Hope this helped you ShaDoOow, and good luck with your PVP Arena Module...
Cheers
Genisys (Guile)
Modifié par Genisys, 02 septembre 2010 - 06:10 .