Variety is the spice of life... Of course your question is which monsters besides the drone of usual uglies..
Naturally, creating a good variety in an encounter will ensure that:
A) The same thing doesn't always spawn..
The Lands change (Maybe the goblins were bullied away by the ocrs)
C) The PC continues to be challenge when they come back later..
As long as you don't SET an area to have only one encounter type (and the next encounter monster should be 4 levels higher than the last, this way they are more challenged) and you have a lot of areas, I'm sure your module will be far from boring..
Of course, the magic of a DM really makes a module better to me, for when DM's spawn & RP monsters, NO MONSTER IN THE GAME COMPARES (If it's RPed correctly and not Over Challenging)
That is my sage advice, often people focus too much on the module & not the player, the player is your main focus, the module is not so important, but the DM's Interraction with the players is...
Without reading and learning more about your setting, I'd have to say, it's hard to make a suggestion, common monsters are sometimes realistic / believable... then as some suggested Animals / Humans are always realistic / beliebable to a setting
Then of course there are Animal Mutated Hybrids, like the Hypogriff, (horse / eagle?) the nefarious Owl Bear...
(I like these mutated hybrids, they are the after math of magic or cross mating, nonetheless, they are cool!)
If your not playing in a magical world then you definitely should use the above suggested, if it's a magical world, then you can use whatever you want, in fact, it's a nice thing to encounter monsters who do not conform to the D&D rules per say, therefore, if you feel like the cursed monk should do a special power on hit, that's cool, it makes the PCs step back and go woe... (Always impressive and you gain repsect for being different & original)
Modifié par Genisys, 27 juillet 2010 - 04:05 .