Author Topic: encounter and XP  (Read 3077 times)

Legacy_Who said that I

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encounter and XP
« on: July 03, 2016, 02:46:51 pm »


               

so here I am asking for some clarification on the experience of encounters...


 


I noticed that the XP is insanely high when monsters are not being killed in the first blow....anyone know how XP ammount is calculated?


 


Thanks in advance! '<img'>



               
               

               
            

Legacy_Proleric

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encounter and XP
« Reply #1 on: July 03, 2016, 11:09:19 pm »


               AFAIK this formula applies (unless you have custom code). Does't explain your observation, though.
               
               

               
            

Legacy_MrZork

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encounter and XP
« Reply #2 on: July 05, 2016, 08:19:36 am »


               

What might be going on is that the creatures that can be "killed in the first blow" are low CR creatures (compared to the PC) and the others are higher CR. To be honest, I was never quite sure how Bioware's calculation (in HotU, not the earlier versions) was put together. However, I wouldn't be surprised if the XP award is low if the opponent is easy for the PC and that award goes up somewhat quickly if the opponent is more challenging. Then, whatever that number turns out to be is multiplied by the XP scaling (which one can set in the Toolset in Edit -> Module Properties -> Advanced). If you want the absolute difference in XP awards from easy enemies compared to harder ones to be less dramatic, just lowering that scaling factor may help. Of course, lowering the scaling too much may mean that the PCs don't advance as quickly as you intend as they progress through the module. You can deal with that, to some degree, by giving larger XP awards for non-combat events (quest completion, dialogs, etc.) to make up the difference.


 


Plenty of modules also have a custom XP system in place. Basically, it's a script that calculates XP for a kill the way you want it and that custom XP award script runs in the NPC's on-death script. By writing your own script that awards XP the way you prefer and then tuning the scaling way down for the built-in XP awards (I think you can set it to 0), you can have pretty much whatever you want.



               
               

               
            

Legacy_KMdS!

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encounter and XP
« Reply #3 on: July 18, 2016, 06:15:47 pm »


               


so here I am asking for some clarification on the experience of encounters...


 


I noticed that the XP is insanely high when monsters are not being killed in the first blow....anyone know how XP ammount is calculated?


 


Thanks in advance! '<img'>




Actually this makes sense as the easier ro kill for a player generally the lower the CR rating. When comparing to the players level would return less xp's. the more hacking required to kill a mob usually means the creature has a cr greater than the pc therefore rewarding the pc with greater xp's.  I state that this is generally the case since builders can give effects to mobs that mess this all up.