Author Topic: Making Books Unidentified - Possible? [Solved]  (Read 753 times)

Legacy_Tarot Redhand

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Making Books Unidentified - Possible? [Solved]
« on: April 17, 2015, 02:19:42 pm »


               

When I try to make a book whose description depends on whether or not it has been identified I come across the problem that the check box is already ticked and greyed out. This is true if I use edit copy and also if I try the item wizard. The book in question has a unique form of curse that is only active if it is not identified.


 


Any help greatly appreciated.


 


TR



               
               

               
            

Legacy_meaglyn

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Making Books Unidentified - Possible? [Solved]
« Reply #1 on: April 17, 2015, 03:35:11 pm »


               

It has to have at least one item property to have identified/unidentified states I believe. Edit: at least in the toolset. You should be able to script the identified state still.



               
               

               
            

Legacy_Nic Mercy

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Making Books Unidentified - Possible? [Solved]
« Reply #2 on: April 17, 2015, 05:48:28 pm »


               

An easy way to do this is to simply add a weight reduction property. Then you can mark the book as unidentified.



               
               

               
            

Legacy_Tarot Redhand

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Making Books Unidentified - Possible? [Solved]
« Reply #3 on: April 17, 2015, 07:09:16 pm »


               

Thanks guys. Although it seems silly to have to have an additional property to make books unidentified in a world where illiteracy is probably the norm... But enough grumbling, it works. Thanks guys.


 


TR



               
               

               
            

Legacy_BelowTheBelt

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Making Books Unidentified - Possible? [Solved]
« Reply #4 on: April 20, 2015, 05:16:48 pm »


               

Somewhat related, but not exactly:


 


I have a single generic book that is useable.  It has a single description that is fairly nondescript.


 


Upon use of the book, my library system evaluates the reader's lore and other factors to see if you can 'read' it.  If so, it adds a new description to the book, replacing the original one.  


 


I use lots of factors to determine the book types and potential content (e.g. the location where the book is found, the rarity of the book, etc...)  Once the book is selected a description is returned and replaces the default description.  I also modify the image of the book to take advantage of all those cool book icons.


 


My point is that, rather than having a multitude of books in a library or in the loot, you could have 1 custom useable book that triggers a library system that effectively gives you an unlimited library of content.  It also gives you easy control over all the lore contained in your books since it is all stored in one place.  Also, for those 'illiterate' adventurers, they'll never be able to decipher a book's contents.


 


Just a thought.