Author Topic: Can we edit the Smite Evil feat?  (Read 727 times)

Legacy_BelowTheBelt

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Can we edit the Smite Evil feat?
« on: November 21, 2014, 06:54:19 pm »


               

I have different progression paths that may grant players feats that the might not ordinarily have access to.


 


Specifically, one of these is Smite Evil, which is hardcoded.


 


Is there a way to hook into this or alter it to check for these paths as part of the evaluation of whether it can be used?


 


Or, am I limited to just creating a separate item to mimic the effects and giving it to those players?



               
               

               
            

Legacy_Shadooow

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Can we edit the Smite Evil feat?
« Reply #1 on: November 21, 2014, 07:31:09 pm »


               

you can change when smite feat will be ready and number of smite of evil feats, for example I enforced on my module the 3.5 rule which gives one use of the smite evil each 5levels


 


however you cant change damage, thats hardcoded



               
               

               
            

Legacy_BelowTheBelt

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Can we edit the Smite Evil feat?
« Reply #2 on: November 21, 2014, 09:37:05 pm »


               

Interesting, thanks.  But, can you change who gets to use it and the parameters by which it evaluates that?  A non-paladin, for example.



               
               

               
            

Legacy_Shadooow

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Can we edit the Smite Evil feat?
« Reply #3 on: November 21, 2014, 10:07:59 pm »


               

yes through cls_feat_*.2da or NWNX_AddFeat, note that adding via bonus feat doesnt' work - or actually it does but it has unlimited uses then



               
               

               
            

Legacy_Lazarus Magni

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Can we edit the Smite Evil feat?
« Reply #4 on: November 24, 2014, 12:21:16 am »


               

You can alter smite using nwnx_cool. We changed it such that it performs as follows on our world:


 


-Smite base dmg has been doubled (including that from GS feats), and it gets a 1% dmg increase for every level over 40. E.G. a level 40 pure pally with GS10 will do 880 dmg on a smite, and that same build at level 140 will do 1760 dmg, ect..



               
               

               
            

Legacy_Lazarus Magni

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Can we edit the Smite Evil feat?
« Reply #5 on: November 24, 2014, 01:16:59 am »


               

We also changed it such that originally smite evil and good also affected neutrals. But players got pissed and vetoed that change... lol.



               
               

               
            

Legacy_Miscr3ant

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Can we edit the Smite Evil feat?
« Reply #6 on: December 29, 2014, 12:01:05 am »


               

But could you create a new feat, Smite Infidel (what we were attempting when a filure prompted a search '<img'> ).  I'm finding that Smite is hardcoded, but your nwnx_cool reference makes me wonder if I can only alter smite, but not create a new smite feat.