Author Topic: Export/Import NPCs Question  (Read 671 times)

Legacy_kalbaern

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Export/Import NPCs Question
« on: September 12, 2014, 07:28:47 pm »


               

There used to be issues when exporting NPCs from one module to another where items were added to the pallettes as duplicates of other resources there already. Does anyone recall the circumstances of this? I can't seem to duplicate it and was wondering if perhaps this was something fixed by bioware in 1.69 or even prior.



               
               

               
            

Legacy_kalbaern

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Export/Import NPCs Question
« Reply #1 on: September 15, 2014, 06:23:36 pm »


               

Nevermind ... its just been too long since I had the dupplicate items issues. It happens when you have a placed NPC in an area and want to add it to the pallette that items in its inventory get duplicate blueprints added to the pallettes. After some testing, it also happens with placeables too.



               
               

               
            

Legacy_Shadooow

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Export/Import NPCs Question
« Reply #2 on: September 16, 2014, 06:00:48 am »


               


Nevermind ... its just been too long since I had the dupplicate items issues. It happens when you have a placed NPC in an area and want to add it to the pallette that items in its inventory get duplicate blueprints added to the pallettes. After some testing, it also happens with placeables too.




thought so, but you said "export"


 


easy to workaroud however


 


just add to palette and exit window (X in right top corner) for any item you dont want to make duplicate


               
               

               
            

Legacy_kalbaern

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Export/Import NPCs Question
« Reply #3 on: September 16, 2014, 07:08:20 am »


               


thought so, but you said "export"


 


easy to workaroud however


 


just add to palette and exit window (X in right top corner) for any item you dont want to make duplicate




I thought the problem could occur during normal export/import is all, then remembered that it was only placed NPCs being added to the pallette later that had the issues.