Author Topic: Epic Energy Resistance Feats Question  (Read 753 times)

Legacy_Lazarus Magni

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Epic Energy Resistance Feats Question
« on: February 21, 2014, 04:45:47 am »


               Not sure where exactly to post this, but I am looking for some clarification on this.

We are looking at adding these feats (and perhaps others) as feats folks can purchase.

The question I have about these is how exactly is this feat applied?

According to this:
http://nwn.wikia.com...ergy_resistance

It essentially stacks with gear (or buffs).

Which is good and what we are looking for.

My question is however, how exactly does this work?

Specifically if a player gets EER 4 for acid, they get 40/ vs that dmg type. But what would happen if they removed EER 1-3, and kept 4? Would they still get 40/, or just 10/?

In other words to these feats add? Or is the highest they get the one that determines the resistance?

Any insight into this would be appreciated.

               
               

               
            

Legacy__Guile

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Epic Energy Resistance Feats Question
« Reply #1 on: March 15, 2014, 09:51:12 am »


               

The Highest Feat Taken, either taken normally at level or given by whatever means (either applied to skin, an item, or directly to the character file), is what will always be in effect.   So if the player had EER 4 and you took away EER 2, EER 4 would technically still be there and working (meaning they would still get 40 resist)...


 


EER does NOT stack with gear, whatever the highest resistance is, is what is used for resistance checks (e.g. subtracted from dmg. total before dmg. assignment)


Meaning if a player had, say Cold Resist 20  on gear, and took EER Cold 3, they would only get 30 resist instead of  50...


 


The only thing that stacks is Damage Reduction & Damage Immunity (which is capped at +/- 100%), DR (Dmg Reduction) is stackable in a sense, meaning you can have +10 / 20 DR & +8 / 20 DR, and if a monster with say a sword (up to +7) hit you with it, it would soak 40 dmg (20 two times), not just 20 alone.



               
               

               
            

Legacy_MagicalMaster

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Epic Energy Resistance Feats Question
« Reply #2 on: March 15, 2014, 08:14:34 pm »


               

Actually...


 


FireMountain_0000_zpsc9619d28.jpg



               
               

               
            

Legacy_WhiZard

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Epic Energy Resistance Feats Question
« Reply #3 on: March 15, 2014, 11:40:41 pm »


               


Actually...




 


Yep, spot on.


 


EER does not stack with the normal resist energy feat, but it will stack with the highest effect/item property.


               
               

               
            

Legacy_Lazarus Magni

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Epic Energy Resistance Feats Question
« Reply #4 on: March 26, 2014, 03:19:22 pm »


               

Thanks for the responses. Interesting I did not know that about damage reduction. So casting stone skin and greater stone skin can be beneficial under certain circumstances it sounds.


 


Back on topic however, indeed the nwn wiki (of which I can't seem to post a link to, or even paste in the text from on these new boards) does say:


"this feat does stack with- and is applied before- other (non-feat) forms of damage resistance."


 


My reason for the OP however was that we are looking at allowing players to buy EER feats, and what concerns me (due to it being unknown, and I just simply have not had time to test it) is the possibility of a player taking say EER 1 and 2 (acid), for example, and then buying EER3 (which would be permanently applied to the character), and then using our releveling system to re-lvl with out EER 1 and 2, and still getting the benefit of EER3.


 


That's what I was hoping for clarification on.



               
               

               
            

Legacy_Shadooow

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Epic Energy Resistance Feats Question
« Reply #5 on: March 26, 2014, 04:46:02 pm »


               


Thanks for the responses. Interesting I did not know that about damage reduction. So casting stone skin and greater stone skin can be beneficial under certain circumstances it sounds.


 


Back on topic however, indeed the nwn wiki (of which I can't seem to post a link to, or even paste in the text from on these new boards) does say:


"this feat does stack with- and is applied before- other (non-feat) forms of damage resistance."


 


My reason for the OP however was that we are looking at allowing players to buy EER feats, and what concerns me (due to it being unknown, and I just simply have not had time to test it) is the possibility of a player taking say EER 1 and 2 (acid), for example, and then buying EER3 (which would be permanently applied to the character), and then using our releveling system to re-lvl with out EER 1 and 2, and still getting the benefit of EER3.


 


That's what I was hoping for clarification on.




I dont know either, but you can workaround it and I think its a better option anyway. If you use skin, you can apply the resistance you need and you wont have problems with stacking/nonstacking/higher feat versions/character legality.


 


And since I remember this was already suggested to you in the other thread, keep in mind that the only time players can bring their cheated skin is when they create a new character. You can get rid of all these cheats very simply. Take a look on the OnClientEnter script I made in 1.69 Persistent & Exploit Free Starter Module


               
               

               
            

Legacy_Lazarus Magni

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Epic Energy Resistance Feats Question
« Reply #6 on: March 27, 2014, 01:41:23 pm »


               

Thanks Shadooow, I will check it out.



               
               

               
            

Legacy_Lazarus Magni

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Epic Energy Resistance Feats Question
« Reply #7 on: April 04, 2014, 02:55:02 am »


               

This topic prolly should have been in the scripting boards but so be it.


 


I have just confirmed. If you have EER3 (say in acid) permanently added to your character via scripting (but took 1 and 2 through levels) then drop (via releveling) 1 and 2, you still get 30/ acid resist.


 


Just thought I would post as a lil nugget in the NWN 1 knowledge bank repository.