Tazzvon wrote...
I appreciate the replies. I see all sides of it. So if i was going to try and follow 3.5 or 4th edition rules the sites you posted (kamal_) as well as NWN only give one level of a creature. For instance an Allip in NWN and on the first of the sites you posted has a CR of 3. Does this mean if i was staying true to D&D there can be no CR1 Allip or CR25 Allip? I am just wondering. I guess if i just go by what others have posted, just make the creatures what you want and maybe use D&D as a guide for the abilities and such. Thanks again for all the replies.
Can you make a CR1 Allip? Assuredly yes. Would it make a fun encounter? Not likely. Allips have a wisdom draining attack (claws) and a creature skin that has +2 turn resistance and a DR of +1/5. So you'd most likely just be creating an Allip with a few less HP, but one few new PCs can survive. Allips (and wraiths I think) were fudged abit by Bioware. I think they gave them DR on their skins because they lacked a way (at the time) to give them better "incorporeal traits". Personally, I give my own 50% concealment OnSpawn and swapped out their creature skin with one lacking the DR. To get back to "scaling" though, if you look at a 3.5 Monster Manual (pg10), you'll see that the bottom stat listed is often "Advancement". These are guidelines (not a strict rule) for scaling these creatures to make more challenging encounters. For the Allip entry, you'll notice that they start as 4HD, but can "advance" from 5 thru 12HD.
Humanoids often gain HD by character classes and not more levels of humanoid (or giant). So for their entries, you'll generally see listed last "Advancement: By character class" and find information in their descriptions and details as to which classes they might most commonly take.
Can you have a CR1 Allip? Right, I answered that. Here's what I usually do. I, like many of us also dislike that certain encounters are almost always found from module to module for certain level ranges of characters. I accept that kobolds and goblins are the base fodder for newbs, but instead of rats (which I do have) I made some "skeletal rats" using the CEP. My D&D roots go back to the beginning of the game and I haven't had a PnP session since 2.0 came out, so I often use AD&D and 2.0 sources for inspiration, like having "Xvarts" in place of goblins in my starting quests. "poltergeists" can be good and unique low level alternatives too if you're using the CEP (use an invisible race and give them a holdable object).
Modifié par kalbaern, 17 novembre 2013 - 11:08 .