Author Topic: Implementing CEP 2.4 into your toolset.  (Read 853 times)

Legacy_Kellendor

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Implementing CEP 2.4 into your toolset.
« on: October 09, 2013, 07:44:58 pm »


                I was wondering, when you DL CEP 2.4, does the content for it go directly into your toolset? And how do you use CEP material in your modules? I know this is probably a pretty basic question but I'm pretty new to this.
               
               

               
            

Legacy_The Amethyst Dragon

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Implementing CEP 2.4 into your toolset.
« Reply #1 on: October 09, 2013, 10:49:51 pm »


               

Kellendor wrote...

 I was wondering, when you DL CEP 2.4, does the content for it go directly into your toolset? And how do you use CEP material in your modules? I know this is probably a pretty basic question but I'm pretty new to this.

CEP is a set of .hak files and a .tlk file.  For installation instructions, here's a handy link: http://www.neverwint.../cc_bighaks.htm

To get the materials into you module, you then have to make creatures, items, placeables, etc. and change their appearances (via their properties) to ones included in the CEP.
               
               

               


                     Modifié par The Amethyst Dragon, 09 octobre 2013 - 09:50 .
                     
                  


            

Legacy_Kellendor

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Implementing CEP 2.4 into your toolset.
« Reply #2 on: October 09, 2013, 11:00:41 pm »


               So I just DL the CEP, send the Hak files to my hak folder....send the til file to my tlk folder? Then what do I do? I mean how do I get the CEP into my tilesets and make creatures and things like that? Does the content go to the toolset after you DL the CEP?
               
               

               
            

Legacy_Kellendor

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Implementing CEP 2.4 into your toolset.
« Reply #3 on: October 09, 2013, 11:01:36 pm »


               P.S. I already have the CEP 2.4 installed...
               
               

               
            

Legacy_The Amethyst Dragon

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Implementing CEP 2.4 into your toolset.
« Reply #4 on: October 10, 2013, 12:56:47 am »


               Like any other hak, you need to associate the haks with whichever module you are working on.  It does not add itself automatically to every module you work with.

Once you have you module open in the toolset, you need to add the CEP.

Edit > Module Properties > Custom Content

Add the hak files in the order given in that link, add the correct custom talk file, then let the toolset process the additions.

After that, you'll want to save your module, then start work creating new creatures/placeables/etc.  Only after you add the CEP haks to the module do you get access to using the assets bundled up in the haks.

If you don't add the CEP to your module, it will not be used.  Like any hak, these need to be added, by you, to every module you make and want to use it in.

It's called the Community Expansion Pack, but it's not an official BioWare expansion, so the assets are not automatically included in the toolset.  It's just a bunch of hak files, like any other content addition.
               
               

               


                     Modifié par The Amethyst Dragon, 09 octobre 2013 - 11:57 .
                     
                  


            

Legacy_Kellendor

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Implementing CEP 2.4 into your toolset.
« Reply #5 on: October 10, 2013, 02:49:41 am »


               Thank you. That was very helpful.
               
               

               
            

Legacy_SRWill64

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Implementing CEP 2.4 into your toolset.
« Reply #6 on: December 26, 2013, 04:14:22 pm »


               Having problems finding the CEP files for Dragon Age: Origins, the best game in the series so far imo. If someone could point me in the right direction I would appreciate it. I rather like having my character have an eye color besides black, and it helps.
               
               

               
            

Legacy_Lightfoot8

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Implementing CEP 2.4 into your toolset.
« Reply #7 on: December 26, 2013, 08:40:00 pm »


               

SRWill64 wrote...

Having problems finding the CEP files for Dragon Age: Origins, the best game in the series so far imo. If someone could point me in the right direction I would appreciate it. I rather like having my character have an eye color besides black, and it helps.


Are you wanting something for NWN?   

If not perhaps you should try the Dragon Age: Origins  Forum. 
               
               

               
            

Legacy_SRWill64

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Implementing CEP 2.4 into your toolset.
« Reply #8 on: December 30, 2013, 02:33:35 am »


               Yeah, it's no longer on the DA:O forum but I figured out how to salve the problem another way. Thanks!