Like any other hak, you need to associate the haks with whichever module you are working on. It does not add itself automatically to every module you work with.
Once you have you module open in the toolset, you need to add the CEP.
Edit > Module Properties > Custom Content
Add the hak files in the order given in that link, add the correct custom talk file, then let the toolset process the additions.
After that, you'll want to save your module, then start work creating new creatures/placeables/etc. Only after you add the CEP haks to the module do you get access to using the assets bundled up in the haks.
If you don't add the CEP to your module, it will not be used. Like any hak, these need to be added, by you, to every module you make and want to use it in.
It's called the Community Expansion Pack, but it's not an official BioWare expansion, so the assets are not automatically included in the toolset. It's just a bunch of hak files, like any other content addition.
Modifié par The Amethyst Dragon, 09 octobre 2013 - 11:57 .