Lightfoot8 wrote...
Trying to get rid of the item animation, in my opinion will be more hassel then it is worth.
If I was going to set up, what you are trying to do, I would just use chat commands myself. There fore the warlock would not have nither the standard bioware spell book or items for casting. They would simply speak the 'magic word' for there spell to cast it. The PC could either cast the spell by typing the 'word' in chat or creating a quick slot macro to speak the word.
Now that's a good idea, Lightfoot8.
The chat script can force the ActionCastFakeSpellAtObject() action on the caster without the lag for the animations (and projectiles), and scripting can be used to keep track of whatever's powering the spells (mana, spell pool, whatever).
For targeting, just appropriate one of the "instant feats" already included (or make a new one) that sets the target as a variable on the caster, resetting the target object each time it's used.
The only difficulty may be in the caster keeping track of available "magic words" if there are many spells/powers available, but text macros in quickslots can always help.