Author Topic: Monk issues on my server  (Read 709 times)

Baaleos

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Monk issues on my server
« on: January 23, 2013, 09:13:09 pm »


               Monks appear to be slightly broken on my server, but im not sure how or when it happened.


Tony has been playing a monk for the last week or so. He noticed last night that his monk is not getting immunity to mind affecting spells at lvl 20 like he is supposed to. He is also experiencing other issues such as the feat Finesse is not working and the monk gets more attacks per round if fighting unarmed. A kama is supposed to be treated as unarmed combat for a monk. But it is not treating it as unarmed combat. It is cutting his attacks and damage when you equip the kama, it is treating it like any other weapon. And this has just been a recent problem.  He checked other monk characters he has also. They are having this same difficulty that they did not have before and even a monk that hasn't been vamped is having the issues also.


Does anyone know what/where might be causing this issue?

I have recently made changes to feat 2da's - but I compared the Monk related ones to the 1.70 2da's and they matched - so it doesnt look like there is a bug in the 2da's.

Thats the most recent change I made.

Going back further, all I can think of is that I have 'HasFeat' hooked in nwnx cool.
But it isnt handled via nwnscript - so it should be returning the default value.

Note - with regards to the level 20 immunity, he is referring to perfect self.

If anyone can lend a hand/bit of advice.
Much appreciated
               
               

               
            

Baaleos

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Monk issues on my server
« Reply #1 on: January 23, 2013, 11:15:33 pm »


               Think the issue is solved.
the 'weapon_hook'  from nwnx_cool seemed to be affecting the amount of attacks that monks should be getting with and without karma's

Should probably let the author know,
               
               

               
            

Legacy_WhiZard

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Monk issues on my server
« Reply #2 on: January 24, 2013, 08:46:15 pm »


               Regarding mind-immunity,  perfect self (along with generic mind-affecting immunity) returns 0 for MySavingThrow() (this is because it returns 2 for the normal saving throw which then is changed to zero for feedback display).  If you are making custom spells or changes you should also be checking GetIsImmune() to prevent application of effects that are not mind-affecting to creatures that are immune.