Author Topic: A dynamic orc model?  (Read 1370 times)

Legacy_Grani

  • Hero Member
  • *****
  • Posts: 1040
  • Karma: +0/-0
A dynamic orc model?
« Reply #15 on: January 12, 2013, 03:24:41 pm »


               Sure '<img'>
               
               

               
            

Legacy_Grani

  • Hero Member
  • *****
  • Posts: 1040
  • Karma: +0/-0
A dynamic orc model?
« Reply #16 on: January 12, 2013, 03:53:09 pm »


               Alright. So it works, but there is one problem with riding phenotype, mainly the orc's neck is partially missing and connections between arms and palms as well.

The head should probably be located lower and this would seem to solve the problem. I'm not sure about the hands, though, but it's not as visible as the head problem, so even if it's not fixed, it's not that bad.

Thanks for help!
               
               

               


                     Modifié par Grani, 12 janvier 2013 - 04:01 .
                     
                  


            

Legacy_Grani

  • Hero Member
  • *****
  • Posts: 1040
  • Karma: +0/-0
A dynamic orc model?
« Reply #17 on: January 12, 2013, 05:52:01 pm »


               Ah, and another small nuisance - the PC with this model does not turn his head straight after he turns it in the direction of the highlighted creature or object.
For example, when I mark my cursor on the door, my PC turns his head in this direction and when I move the cursor somewhere else, the PC still looks in that direction. The only way to make him look somewhere else is by again moving the cursor over some object or creature.

This is a nuisance, but I'm not sure if it can be even fixed that easily, but I decided to let you know anyway. The biggest problem is still the weird neck of the mounted orc.

Everything else besides these two things is perfect and just what I needed. Thank you. '<img'>
               
               

               
            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
A dynamic orc model?
« Reply #18 on: January 12, 2013, 05:56:49 pm »


               I was testing 3DS and not Toolset. Right after I uploaded original file I caught the issues when I went ingame. Took me longer to diagnose as I thought it was an animation issue..

Anyways this is the fixed version.

1. Head tracks as it should (old model was parented to torso, not neck).
2. Cloaks work on foot model (minor clipping issue remains with models 2 and 3 when animated).
3. Mounted now fixed.

http://social.biowar...t_file_id=13591

'Posted

You can add wings but evidently I forgot the tail node for the foot model. ':huh:'
               
               

               


                     Modifié par Pstemarie, 12 janvier 2013 - 06:03 .
                     
                  


            

Legacy_Grani

  • Hero Member
  • *****
  • Posts: 1040
  • Karma: +0/-0
A dynamic orc model?
« Reply #19 on: January 12, 2013, 06:05:07 pm »


               Whoa! Awesome!
You resolved both problems at once. '<img'>
The palms and arms still seem to be disconnected from each other in riding phenotype, but I don't mind it really, since it's a minor issue only.

Most importantly, I will finally be able to have Orc PCs in my module. Thanks a lot, Pstemarie!

You can add wings but evidently I forgot the tail node for the foot model. [smilie]http://social.bioware.com/images/forum/emoticons/wondering.png[/smilie]


While I don't need them, indeed, the tails are missing. '<img'>
               
               

               


                     Modifié par Grani, 12 janvier 2013 - 06:08 .
                     
                  


            

Legacy_Pstemarie

  • Hero Member
  • *****
  • Posts: 4368
  • Karma: +0/-0
A dynamic orc model?
« Reply #20 on: January 12, 2013, 06:08:49 pm »


               Ok I see what you're talking about with the hands - hard to see unless you angle in just right. I'll fix that and the missing tail node. Look for it tomorrow as I've got a basketball game to go to this afternoon.
               
               

               
            

Legacy_Grani

  • Hero Member
  • *****
  • Posts: 1040
  • Karma: +0/-0
A dynamic orc model?
« Reply #21 on: January 12, 2013, 06:12:21 pm »


               Sure. '<img'>
               
               

               
            

Legacy_Miscr3ant

  • Newbie
  • *
  • Posts: 18
  • Karma: +0/-0
A dynamic orc model?
« Reply #22 on: November 13, 2014, 04:28:07 pm »


               

I was looking for something like this, and Lo!


 


Is there any chance that the large phoenotypes would be supported?  Please?