I was trying to make a new texture for one of the placeable walls in the CEP, for use in a module I am building. So I downloaded the Mosaic texture that is available on the Neverwinter Vault, the one used in the Maze tileset which looks like stained glass. So I created a hak pak that included an updated placeables.2da file with everything normal and typical except that one of the walls is set to use the Mosaic texture I downloaded. But when I tried it out in-game, I found I could walk through the wall. When I remove the mosaic texture and set everythign back as it was, the wall was solid again and I could not walk through it. The wall in question is set to Static by default in the .2da file, plus I have it set for Static in the toolset itself.
But oddly enough, when I use that texture it becomes totally able to be walked through.
So I assumed it was just that texture. I downloaded a wall texture in .jpg format from the web and I converted it to .tga format and tried to use that. Again, I could walk through the wall... althrough the new texture shows up just fine. I then thought perhaps I aught to convert the .tga file to dds, which I did. But it was the same, I could still walk through the wall. So I was wondering...
Is there something special you need to do with a texture, in order to make it so it functions normally and does not redner the placeable you put it on as able to be walked through?
I found this side effect of retexturing a placeable wall to be rather... curious.