Yep, just as Heneusa said. Other than that? Spasm, taunt off the top of my head. I'm sure there are more, but it depends on the creature. IIRC, there are about 30-40 anims in the C creature animation list and while a good chunk of those get played during combat, there are others that just don't. Or don't usually, anyway. But some artist took the time to make them and some can be pretty cool. The easiest way to find out is to load up the model in GMax/Max, click on the model base and double-click on each of the non-obvious animation name entries to zoom into them and you can play them from there. Same thing with placeables and activation animations.
It's too bad there isn't some quick way to identify those properties in the toolset. The toolset does allow you to change the state of a placeable but it tends to muck up the anim so you don't get a good idea what the "off2on" (for instance) really looks like. Just what the "on" looks like. That sort of thing.
Modifié par OldTimeRadio, 30 novembre 2012 - 10:43 .