If you merged this with nwnx_areas plugin, you could make it a truely never ending forest, or at least never ending up until a certain range.
eg
Each transition when used, would programatically create the next area.
A database entry could tell it how many areas x vs y are to exist.
Eg:
Area0 = Entrance to forest
Area0 you can go South, or East (this is the top most left square on a grid)
South exit triggers the creation of another area, so does the East Exit.
Each one would increment the X vs Y grid reference on the area being generated.
When the X +1 vs Y+1 boundary is no longer within the maximum allowed confines - you could say that the forest is now at its edge.
As far as forests go - thats actually a pretty forest.
Modifié par Baaleos, 10 novembre 2012 - 06:23 .