The misunderstanding is also a fun plot device. Is the captain of the guard with some of his men accepting a bribe in the middle of the night, or just acting as the courier of a large some of money for a very important cause? I was trying to figure out how to arrange one faction of PCs spying on another party of PCs and causing this sort of problem in my idea for a PW (not easily solved). Kind of set them against eachother initially.
There's also the misunderstanding and later joining of forces for a more uplifting experience. Especially to defeat a (newly discovered) common foe... and stomping them thoroughly (either through numbers or magical might, great time for a battle and/or cutscene.
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Or someone with authority (a temporal power like a noble) acting as a hindrance to the investigation and protecting someone who is secretly using them, and when they discover their wards treachery, they start helping the heroes. To repair their "honor" more than anything else if a more selfish authority.
Usually it's all about trust, and the appearance of the situation from various angles.
The Captain of the guard doesn't like armed (and highly dangerous from an NPC point of view) people (heroes to us) stomping around their turf causing drama.
Nobles usually don't want to be bothered, but get especially angry if someone discrupts the flow of silver into their coffers.
The people want to find someone to punish quickly and just feel safe again.
The heroes are looking for a villain, who may or may not even know they are being selfish and hurtful to others. But may not care in any case.
Anyway, it's all in how a person first discovers it and builds on that initial (possible false) idea and how it colors everything you learn as events unfold. Then you can do a nice switch (hopefully something delightful for the user) in your plot.
Modifié par QlippothVI, 18 juin 2012 - 06:32 .