i dont know the exact behavior but from what i know:
- encounter difficulty is taken into account somehow, probably when easy is set nothing is spawned to a high lvl PC etc.
- creatures in encounter are taken by their CR - if you have a two creatures with different CR, either you get X creatures A with CR 10 or X creatures B with CR 11
- if CR is the same, creatures are chosen randomly
- if the unique flag is checked, the chosen creature will be chosen without taking CR into account
- it seems that player lvl is determined from all creatures in party in certain distance like 10M from PC triggering encounter
Modifié par ShaDoOoW, 19 février 2012 - 05:26 .