Failed.Bard wrote...
If the issue may be that it's an action, skip the ActionCloseDoor entirely. I just tested this with a door, and it worked, at least in my test right at 10 seconds. For dual placeable/door use you'd need an object check assigning the proper placeable or door animation before running it, but that's simple enough.
void main()
{
DelayCommand (10.0, PlayAnimation (ANIMATION_DOOR_CLOSE));
DelayCommand (10.0, SetLocked (OBJECT_SELF, TRUE));
}
perfect, I havent realized there is different way how to open or close doors
since this solution doesnt need anything it is very suitaible for the door issue, though its not a fix but a workaround
still need something for projectile traps