Hi all!
I have it in my mind to create an epic hack 'n' slash campaign, similar in style to
Champions of Norrath or some such thing. Linear and streamlined, good for multiplayer. I'm talking a long, 1-40 campaign here. Call me too ambitious, go ahead.
Anyways, one of the main issues in creating such a campaign is the need for consistent balance. As such, I've been trying to nail down how to deal with treasure and challenge ratings. I've done a bit of exploring and fiddling around in the toolset, but have still ended up with a few questions.
First, how does challenge rating really work in NWN? I'm familiar with the system in PnP, but as Neverwinter is frequently a one player ordeal, I don't completely understand how a single level 4 player and a CR 4 NPC should match up. To make it more confusing, a level 1 fighter in the toolset is given a CR of 1/2. So I'm really confused as to what a CR should signify. How many CR 4 npcs should a level 4 character be able to take out before resting? How about if he's level 8? what about two or three or four level 4 characters? I know this is a bunch of questions, maybe someone could link me to an article?
And then the second question is like the first: Is there a system of balance regarding treasure? Is there a table somewhere that shows, like in PnP, "By level 2, a character should have x amount of wealth on average, etc. etc." I do appreciate that the toolset will give you a price for custom items, which I assume is a good estimate of its power. But how much should a character get in one level?
Anyone who can answer any part of those immensely confusing questions or can link me to an article will have my deepest thanks
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