1) Always, ALWAYS back your own work up and copy it to a directory outside of NWN. Unless you have a copy of the module from a previous time, you might be out of luck here. The only way I know to get around a corrupted module is to load it into the toolset and export each area, followed by creating a new module and importing all those areas. Since you can't even do that, your next method is to use one of your own backups.
2) This will happen when the NPC is doing something else, where the conversation will not fire or it is and being canceled before it can even begin. I suggest making an NPC COPY from one of the BioWare NPCs - one that is not in the hostile faction - place it in an area and change its conversation to yours. Then test it.
I'm guessing you have a script on the NPC that is causing the NPC to be doing something or cancel the conversation.
3) I suggest forcing the conversation node with the four selections and make sure it is always at the top of your conversation - so you know it's the one always firing - and then see if the selections are there.
As well, writing your own conversations will have no bearing on whether you've updated to 1.69 or not. New conversations are written and created by us, so any results that are unexpected are usually our doing.
FP!
Modifié par Fester Pot, 28 juin 2011 - 01:58 .