Bioware Archive
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
SMF - Just Installed!
Home
Help
Login
Register
Bioware Archive
»
Bioware Archive V2
»
Builders - Toolset
»
X0_SAFEREST
« previous
next »
Print
Pages: [
1
]
Author
Topic: X0_SAFEREST (Read 534 times)
Legacy_kalbaern
Hero Member
Posts: 1531
Karma: +0/-0
X0_SAFEREST
«
on:
June 24, 2011, 10:57:31 pm »
When using this Bioware secure rest area option, is just a locking door required or does it actually know whether or not the tileset area is an interior room. The reason I ask is, I'd like to either create occassional "rooms" using placeable walls with an actual door or even use a door with one of the rock appearances and some heaped boulders or wall fragments in a secluded corner.
Logged
Legacy_kalbaern
Hero Member
Posts: 1531
Karma: +0/-0
X0_SAFEREST
«
Reply #1 on:
June 25, 2011, 01:58:17 am »
Answered my own question.
'>
So long as there is a closed door enveloped by the safe resting trigger and players are inside the trigger, it works.
Logged
Legacy_Eagles Talon
Full Member
Posts: 192
Karma: +0/-0
X0_SAFEREST
«
Reply #2 on:
June 25, 2011, 02:36:36 am »
'>
Logged
Print
Pages: [
1
]
« previous
next »
Bioware Archive
»
Bioware Archive V2
»
Builders - Toolset
»
X0_SAFEREST