Hehe,
Thats my old post. lol
Yeah, if you go over the 16k mark of resources in a module, you can open it in toolset, and compile etc, but Neverwinter nights and nwserver will have a nervous breakdown if they try to run it.
Packing your static resources into hak's such as the cep2_custom hak, can be a good method of reducing your resource count.
eg - Subrace engines , Simtools, etc, things that are in a finished state etc, and not likely to change alot, are good candidates for haks'