Xenovant wrote...
Well... if you say that the characters look shiny, white, etc. then the problem are the textures.
I think that for PCs models, armors, helmets, etc. the game only uses the default textures and in plt format. For example the model part "pmh0_bicepr047" will only use the "pmh0_bicepr047.plt" texture.It could look ok in the aurora toolset, but in game... I doubt it :-S
Are you trying to use a different texture of the default one or maybe in .tga/.dds format?
About creating a new phenotype... do you want a totally new model (with different model parts) or just the normal model with new animations?
Fixed it actually; I had forgotten to change the internal references of the .mdl files. The system is working pretty well, now. XD Thanks anyway.
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