Lazarus Magni wrote...
FunkySwerve wrote...
You can avoid the palette limit by using nwnx_resman, which allows you to put them in a separate set of folders and call them up dynamically from ingame. Such resources will not show in the dm palette.
Funky
Hi,
Can anyone answer this question? Looking for clarification on resman usage. If you have more than one file type in the external folder do you have to put them in seprate subfolders, and if so, do you need to make a change to the ini to direct resman to those different sub folders? Could someone post an example please? And is this the same for linux and windows versions of the plugin?
Much thanks.
Laz
Sorry, I don't check this forum very often. Yes, they go in separate subfolders. Our resman folder is /tmp/nwn/res. Here's the dir:
[nwn@hub1 /tmp/nwn/res]$ dir
2da ncs nss utc uti utp
Here's the relevant chunk of ini:
[RESOURCEMANAGER]
SourcePath=/tmp/nwn/res
[SQLITE]
*snip*
Included the SQLITE header just so you could see that there was nothing else below the SourcePath setting.
I think only the last 5 folders are for resman, though technically you don't need the nss (script source) for operating the server. I only use ncs, utc, uti, and utp personally; no idea why acaos put the others in there. It's kind of fun using that, combined with a simtools command, to upload and run scripts on the fly, while the server is running.
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Funky