henesua wrote...
Nissa those look like windows commands, how do they work for Linux?
I couldn't get the comands you posted to work for me on Ubuntu.
They work the same on the mac ( via unix ) for those which are actually supported. Lot of them are not present though which is logical, if they are there to support the toolset, why add them if no toolset.
I am using that syntax to launch the single player game. Very limited support though if you are not using windows NWN1, the mac version of NWN1 has no toolset, ergo they also do not support those commands which should be coming from the toolset for launching modules with a test character. ( if you use a hex editor you can see the strings in the game for those commands in the windows exe and the mac app's executable ) This means I have decent options for NWN1 on PC only, NWN2 on PC with client extender ( which adds +connect parameter for NWN2), but for mac users the +connect only works for NWN1 and launching SP just does not work for NWN1 or NWN2.
Would actually like to be able to specify a character, and need to figure out how to load a saved game ( which might be another of those parameters )
Not sure on wine support yet, this seems like an entirely new set of problems - i think there are some since packaging tools, and by using symlinks and the like i imagine i could get one install working whether booted as windows or mac, and run it on mac as either the mac app or as the wine bottled app.
I am not sure I can set up a client extender or NWNCX for the mac, but i have a feeling this is needed to address the various parameter issues. It would allow other modifications too which would be helpful.
Modifié par painofdungeoneternal, 01 avril 2013 - 10:29 .