Author Topic: Custom Music  (Read 1091 times)

Legacy_Adonvdo

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Custom Music
« on: November 19, 2010, 02:44:45 am »


               Hokay, I'm trying add custom music to my module and I followed the direction (precisely) given in this tutorial: nwn.bioware.com/builders/sounds_bmu.html

However, when I open the toolset, and look under the music in the Area Properties some of the tracks aren't listed.  And the tracks that ARE there, don't play in the Toolset.

I remember doing this correctly about two years ago, but now I don't know what I'm doing wrong
               
               

               
            

Legacy_Fester Pot

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Custom Music
« Reply #1 on: November 19, 2010, 03:10:31 am »


               If the tracks are not listed, it's because you may not have included the ambientmusic.2da to a HAK and associated the HAK to your customized module.

If you've done this, you also might be using other HAKs that make use of ambientmusic.2da, which would be overwriting your own modified ambientmusic.2da file.

Tracks that are there in the dropdown list but do not play means they are referenced in the ambientmusic.2da but have an incorrect bitrate when the .bmu file was created.

Custom music should be saved to 128kbps, 44kHz and in STEREO - fluctuation of the kbps is not recommended, meaning you'll see the numbers change while the music is playing with Winamp, but should still play in the Toolset and within the game itself. Personally, I try to avoid it or fix any music downloaded from the Vault that has a changing kbps when played.

FP!
               
               

               


                     Modifié par Fester Pot, 19 novembre 2010 - 03:12 .
                     
                  


            

Legacy_Adonvdo

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Custom Music
« Reply #2 on: November 19, 2010, 07:31:10 am »


               What is the correct bitrate so that the music will play in the game/toolset?  Is there a way to change the bit rate of a song and if so how and would I change the mp3 file or the bmu?
               
               

               


                     Modifié par Adonvdo, 19 novembre 2010 - 07:41 .
                     
                  


            

Legacy_Lightfoot8

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Custom Music
« Reply #3 on: November 19, 2010, 07:35:57 am »


               Check the ones listed on the CC board.

Custom Content Tools
               
               

               
            

Legacy_Adonvdo

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« Reply #4 on: November 19, 2010, 08:04:07 am »


               Thank you!  I got it to work with your advice! '<img'>

Another question.  When I put my module online I know I'll have to send the players the custom music hak, will they also have to have the bmus for the music on their harddrive as well to hear it?
               
               

               
            

Legacy_Lightfoot8

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« Reply #5 on: November 19, 2010, 10:58:08 am »


               Yes, The players have to have the BMU's

Edit:  The players do not have to have the 2da's.  If you are useing CEP you can place the 2da's into the cep2_custom.hak  and not worry about sending it to your players.  They will still need to have the BMU's  
               
               

               


                     Modifié par Lightfoot8, 19 novembre 2010 - 11:06 .
                     
                  


            

Legacy_Isewein

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« Reply #6 on: April 04, 2012, 10:58:42 am »


               Hello there,
I have the same problem but can't find a solution.
I tried to simply use the mp3 to bmu converter first, but my custom track didn't play, neither as battle music (as intended) nor as area music. It did show up in the toolset however, so it can't be a problem with the 2da, right?
I edited the mp3 to 128 kbps and 44100 Hz using Audacity (44000 Hz wouldn't match the kbps, it said) and selected constant stereo at exporting, but when I put the file into the mp3 to bmu converter, it gave out a warning that the bit rate wasn't constant (which it hadn't done before).
And now I'm desperate. '<img'>

Thanks for your help!


PS: I also tried this (http://vnfiles.ign.c...Music_Guide.pdf) step-by-step guide, but it didn't work either.

EDIT: Ah well, and I've named my file mus_bat_hdt04 (no more than seven characters in the actual name).
               
               

               


                     Modifié par Isewein, 05 avril 2012 - 10:59 .
                     
                  


            

Baaleos

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« Reply #7 on: April 05, 2012, 04:19:28 pm »


               AmbientMusic.2da - you must have each track on a new row, with a new unique number.
I just shove mine in the override directory, but hak or override directory will do the same job.

EDIT: Ah well, and I've named my file mus_bat_hdt04 (no more than seven characters in the actual name).

The file name of the music file, needs to be less than 15 characters (including the extension - I think).
mus_bat_hdt04 = 13 + .bmu = 17

Variable Bit Rate- I somtimes get the same warning - it doesnt always cause problems, but I usually try to force the bitrate when I save or export the audio to 128 kbs.


These are the 3 reasons I have experienced that caused music not to play.

Anyone know how to get music to appear in the battle music section/dropdown?
Thats the one dropdown I cant get it to appear in.
               
               

               
            

Legacy_Isewein

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« Reply #8 on: April 06, 2012, 09:36:39 am »


               Well, it must have the bat_ in its name, I think.
Thanks, I'll try to rename it once more (even shorter).