Author Topic: Problems with SSE and Cep 2.3  (Read 603 times)

Legacy_Synwyrm

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Problems with SSE and Cep 2.3
« on: October 08, 2010, 06:27:08 am »


               AHhhh!,....sorry, it's me again,...and again i must turn to the professionals for their sound wisdom on issues that boggle the mind,...mine anyways. 

I've been trying to add the starry night build of Shayans system to the 2.3 crp starter mod, but after i import the SSE erf, i find that i am unable to recompile the scripts i need to make changes too, it just crashes the toolset, memory access violation. I've been looking for a solution, but i havent found a fix, or a mod where this has already been achieved.
Any knowledge on this matter, is welcome., I've only been able to get one or the other to work, but i would like to have both. If anyone has a fix, or a base mod with the two, please help 'Posted
               
               

               
            

Legacy_TSMDude

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Problems with SSE and Cep 2.3
« Reply #1 on: October 08, 2010, 12:48:37 pm »


               Do it the opposite way. Grab the Shayans Demo Mod, add the cep 2.3 haks to it. Then grab the mod scripts from the CEP 2.3 Page as the mod scripts for crap were not packed with it. (Just fyi.)



Then it takes awhile of smashing things together but it does work.
               
               

               
            

Legacy_Synwyrm

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Problems with SSE and Cep 2.3
« Reply #2 on: October 08, 2010, 03:36:52 pm »


               Thank you sir, worked like a charm,.. i was adjusting the zep scripts before, which was causing nwn to crash after adding SSE. *slaps self in the head*