Hey all,
I've been out of the business with NWN development for a while, and had the urge to potentially work on a new persistent world startup but wanted to feel the community first before starting any development. I know that there's been a few attempts to do Sci-Fi on a Persistent World scale before but typically they're either dead in development or Star Wars themed. I don't have anything against working on Star Wars modules but the theme seems to not hold a strong popularity, not to mention everyone has their biases for and against that particular setting.
So, I was looking to potentially work on an original Sci-fi setting, doing it as a persistent world. I have access and permission to use a number of haks from previous Sci-fi servers to give a boost in development, leading most of the effort into area design and scripting.
My initial idea for the design of the server would be half RP half PvP/PvE. I'd start the server on a single world and let it expand from there as time allows for development, with the gameplay focused around doing missions in the style of Anarchy Online, Wave-based arena battles and Battlefields with Permadeath-less PvP. Pair that with persistent faction play, I think it could be an interesting game of RP and regular gameplay. The Sci-fi setting I'm looking at is one that is primarily inspired by the setting of Elder Scrolls Online, with an odd number of factions vying for power in a central location through politics and warfare.
The last thing I was thinking on the subject was to keep levels low and potentially try to simplify the class system to make it more trigger-based, with perhaps a cap of 5 levels, and several classes that focus on Ranged Combat, Melee Combat, Support, and Civilian (for those just interested in the social aspect).
If there's significant interest in the potential module I'll go ahead with beginning initial development, though with how Sci-fi servers have fared in the past with NWN, I have been a bit skeptical, thus why I am making this post.
Alternatively, if anyone is interested in a Pure CEP 2.6 module with a focus on sieges, territory ownership and nation building, I'd be interested in working on that as well.
Thanks for your input!