Author Topic: Siege of the Heavens: Shifting, Premades, and Greater Sanctuary  (Read 948 times)

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0
Siege of the Heavens: Shifting, Premades, and Greater Sanctuary
« Reply #15 on: October 25, 2013, 08:01:08 pm »


               Video of Sorcerer vs Charion:
               
               

               
            

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0
Siege of the Heavens: Shifting, Premades, and Greater Sanctuary
« Reply #16 on: October 26, 2013, 04:20:32 am »


               I'm working out the last few things for v1_07, aka the Druid/Shifter patch -- if anyone is interested in helping me test this before it's publicly released drop me a line in this thread, via PM, or at balkothwarcraft at gmail dot com.
               
               

               
            

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0
Siege of the Heavens: Shifting, Premades, and Greater Sanctuary
« Reply #17 on: October 30, 2013, 12:09:11 am »


               Interesting note: been doing more playtesting to triple check for bugs and discovered a build that's slightly harder to play than a 2H WM but appears to be (slightly) better at killing stuff.  Did a complete run of Siege in under 45 minutes.

No, I'm not telling '<img'>  Figure it out yourself!

Should have this out tonight or tomorrow, making sure all the AI bugs are ironed out mainly.
               
               

               


                     Modifié par MagicalMaster, 30 octobre 2013 - 12:09 .
                     
                  


            

Legacy_MagicalMaster

  • Hero Member
  • *****
  • Posts: 2712
  • Karma: +0/-0
Siege of the Heavens: Shifting, Premades, and Greater Sanctuary
« Reply #18 on: October 30, 2013, 06:31:31 pm »


               Last thing I'm trying to fix is a bug where hurling a Fireball at an animal companion will *sometimes* hit it 20 times instead of once, basically.  It's weird.  To tide you over for a day or two while I figure out what the heck is going on here are the current patch notes:

  • Greater Sanctuary has been disabled (scripts are in place to avoid exploitative behavior but they sometimes confused people trying to use the spell legitimately)
  • Dragon Shape has been disabled and other shapes vastly improved (size issues, among other things)
    - 1 AB/Str/Dex/Con per 3 Druid/Shifter levels past 4 (so +1 at 7, +2 at 10, +3 at 13, etc)
    - 1 Natural Armor AC per 4 Druid/Shifter levels
    - 1 damage per Shifter level.  Pure Shifters (only Druid/Shifter and no more than 10 Druid levels) gain an additional 2 AB/6 Damage
    - These benefits are reduced by 50% for builds with levels other than Druid/Shifter
    - All Druid/Shifter forums now merge all items to every form and all forms receive Weapon Finesse
    - Druids no longer lose any Wisdom spell slots from shifting -- bonus spell slots are still lost
  • Animal Companions have been tremendously buffed
    - The Healing Flask now also heals the Animal Companion when used
    - Animal Companions take 5% damage from boss abilities
    - Animal Companions all receive Weapon Finesse
    - Haste/Mind Spell Immunity/Freedom
    - 1 Armor/Deflection/Dodge/Natural Armor AC per 5 Druid/Ranger levels
    - 1 AB/Damage per 4 Druid/Ranger levels
    - 2 bonus to all abilities plus a further 1 bonus per 4 Druid/Ranger levels
    - Players have greatly improved control over their Animal Companion using Player Tool 1 and can direct them to specific locations or to attack specific enemies
  • A few minor improvements across the board in various places

               
               

               


                     Modifié par MagicalMaster, 30 octobre 2013 - 06:31 .